Vector Median v1.0
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11.0, 10.5, 10.0, 9.0 or later
This median filter uses a motion-vector pass to warp
the frames before and the frames after to match up with the current one.
The median is then taken of those selected frames to reduce flickering in noisy renders
or buzzing plates. It works exactly like a 'TemporalMedian', but with the big advantage
of ligning up the comparative frames to minimize blending artefacts.
7 frames are max and if you set the frames to 7, three frames before and 3 frames after the current one are considered in the calculation.
The Vector Input expects a motion pass layer, in the format that the 'VectorGenerate' node exports.
A 'Motion' Layer including forward uv and backward uv. If you bring in a rendered motion pass,
please make sure that the vector calculation correlates with the results of the vector generator node.
Please make sure to have the first frame and
the last frame of your input set to hold or bounce
in order to not get additional artifatcs.
This is an example on how i use it as a toolset.
The Retime Node is just there to force the first and the last frame to be set to hold.
here is the arrangement to copy/paste
set cut_paste_input [stack 0]
version 11.1 v1
label ''VectorMedian'\nenhanced temporal Median Denoise'
set N90d6f7e0 [stack 0]