Create sphere and cube-shaped mattes from an image with position data.
Create 3D gradient mattes in any direction based on a position image
A Despill Node
Spill suppress with additional control
LUT based luma keyer
Nuke version of the famous shake macro by Chris Wieser
Generate antialiased multi-masks from double res IDpass
Unspill technique by good old Steve Wright put into a nice little gizmo.
Additive mixing of foreground and background to help preserve fine edge details when keying