Morph_Dissolve v1.1
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13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11 or later
Linux, Mac, Windows
Update 1.1: Fix a concatenation bug happening in Nuke 13+
Allows to morph between two moving plates automatically, or can be used to improve manual Morphs.
Inspired by Avid Fluid Morph or Adobe's Morph Cut.
Will work best on visually similar plates or for invisible jump cuts. The more different the two plate to morph, the more artefacts will be present.
Can be used to improve manual Morphs (splineWarp or Gridwarp) by feeding the distorted A in one input and the distorted B in the other input. The Morph_Dissolve will look for the small details you may have missed or ignored with your manual morph.
See tutorial/example on how to use Morph dissolve to make a seamless infinite loop here: http://erwanleroy.com/morph_dissolve-gizmo-for-nuke/
Comments
thank you very much for your tool! :) I remember the discussion on the forums, great to see it here. Gave it a quick go, seems to work really nice :)
I'll look into what's going on, but no there shouldn't be a hardcoded start frame, there's only a hardcoded "reference point", but the process should zip frames, generate the vectors from that, then unzip, so that hardcoded frame is only there so that it can undo the zipping process.
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