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AEPremult

Contributed by Deke Kincaid

his fixes the issue when your background color is anything other then black. Just pick whatever color the guys in 3d or matte painters gave you and Walla! the funky color fringe is now gone. 1.0.2 Added an sRGB knob to do the operation in sRGB instead of linear.

rotoSimplified

Contributed by Deke Kincaid

Roto gizmo with simplified interface

reformat_presets

Contributed by Deke Kincaid

Reformat node presets for the most common resolutions out there

Camera Film Back Presets

Contributed by Deke Kincaid

Film back presets for Camera and CameraTracker nodes.

Setting up Prman for Nuke 6.2 launched from the gui in OSX

Some people are having issues getting Prman working with Nuke 6.2. So this is a basic tutorial on setting up the proper environment variables you need.  This only works when Nuke is launced from the gui under osx.  I have a separate tutorial for getting it to work when you launch Nuke from the shell. 1.…

Create Deep Images for Nuke in Maya/Prman

Create Deep Images for Nuke in Maya/Prman Nuke's deep implementation can currently only uses .dtex files rendered out of Prman 15.2 or newer. In this example I will show you how to generate them out of Maya & Renderman Studio. Here is my scene full of 3d geometry Spheres Render Settings 1. Goto your "Render Settings" in Maya 2.…

Setting up Prman for Nuke 6.2 launched from the shell in OSX/Linux

Lots of people are having issues getting Prman working with Nuke 6.2. So this is a basic tutorial on setting up the proper environment variables you need for launching Nuke from the shell under osx & linux. Bash Shell setup In a text editor create the file ".bash_profile" in your $HOME directory (/Users/yourUserName under osx or /home/yourUserName under linux) 1.…

Dive Into Python

Dive Into Python is a Python book for experienced programmers, you can download, view online or buy. To everybody coming from a different programming background then Python I can recommend this book.

Code tutorials

Expression Node 101

Introduction The expression node in nuke is a bit of a mystery for most people, but it's incredibly powerful.…

SciTech Award Deep

Congrats to the Sci-Tech Award Winners!

Dealing with NaN pixels

Here's an approach to dealing with the occasional NaN pixel that can for example crop up when outputting through the ScanlineRender node.…

Checking if a Node is a Gizmo

There are several ways to find if a certain node is a gizmo or not in Nuke. Here is a list of the most common ways to achieve that and their respective pitfalls if any.…

Shake to Nuke node guide

This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated.…

Nuke Node decorators and indicators

(Image courtesy of Nick Joseph)

Switching Nodes with $gui variable

Switch node states or node tree branches automatically between GUI and render use with the $gui variable Have a slow operator or process in your script that you want to be off when working but on when you send it to the farm or render locally via the command line? Having trouble remembering to switch these functions on? Or do…

Automatic Write Node Versioning

if you run nuke.root()['onScriptSave'].setValue("import re\n"+"rootVersion=re.search(\'[vV]\d+\',os.path.split(nuke.root().name())[1]).group()\n"+"for each in nuke.allNodes():\n"+" if each.Class() == \'Write\':\n" +" each[\'file\'].setValue(re.sub(\'[vV]\d+\',rootVersion,each[\'file\'].value()))") your write nodes automatically increment their version number with the scripts version number when you save a new version of the script.  So if you have a script called MyScript_v01.nk and a write node with a file path that ends with MyRenderFile_v01.mov when you do File:Save…

Stepping through Nuke python code using Wing IDE: Oooooh, does it work?

Troubleshooting python scripts in Nuke can be painful, especially when you are used to working in Visual Studio using breakpoints and stepping through code. So I was excited when Wing IDE announced that their latest version (4.1.8) supported debugging in Nuke. I downloaded the free trial and gave it a shot.…

How to build an automatic Write node

Generally, most of the information needed for the output of a Nuke script is contained in it's name. We can reduce manual name-changing on behalf of comp artists and simultaneously increase consistency by creating a Write node that creates (and updates) it's own output path by parsing the script's name.…

Working with deep images in Nuke 7

Nuke's powerful deep compositing tools set gives you ability to create high quality digital images faster. Deep compositing is a way to composite images with additional depth data. It helps in eliminating artifacts around the edges of the objects. Also, it reduces the need to re-render the image.…

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