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J_Ops
Contributed by Jack Binks
A suite of handy Nuke tools, offering dslr raw reading, CC tools, HDR merging, rigid body physics, ICC based colour transforms and more.
J_Mullet_Ragdoll
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates a ragdoll setup, and then subjects the rigged system to external interactions.
J_Mullet_ChoppingWood
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates basic use of constraints, motors and pre-shattered bodies to achieve a system of interactions.
J_Mullet_MugSmash
Contributed by Jack Binks
Demo script for the Mullet toolkit found in J_Ops, demonstrating use of pre-fractured bodies to shatter an object.
J_Mullet_SeeSaw
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates very simple constraint usage.
J_Mullet_SmashingPumpkins
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates compute intensive use of constraints to allow fractured objects to gradually disintegrate on repeated impacts.
J_Mullet_TutVideoScript
Contributed by Jack Binks
The script used in the Mullet introduction video for the J_Ops 2.0v1 release.
Interview with Jack Binks
The "J" behind the Ops
From HDR merging to rigid body dynamics
A chat with Jack Binks, creator of J-Ops
Interview with Jon Wadelton
NUKE... The Jon Story
We chat to Jon Wadelton, NUKE's product manager
Interview with Mike Romey
Interview with Frederich Munch
A whole new (3D) world
Geometric Tools and Dynamics...
Amazing new 3D plugins by Frederich Munch
Interview with Hugh Macdonald
Big Pipe, Little Pipe
Pipelines, open source & developing for NUKE
Read the Hugh Macdonald interview