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J_Ops
Contributed by Jack Binks
A suite of handy Nuke tools, offering dslr raw reading, CC tools, HDR merging, rigid body physics, ICC based colour transforms and more.
J_Mullet_Ragdoll
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates a ragdoll setup, and then subjects the rigged system to external interactions.
J_Mullet_ChoppingWood
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates basic use of constraints, motors and pre-shattered bodies to achieve a system of interactions.
J_Mullet_MugSmash
Contributed by Jack Binks
Demo script for the Mullet toolkit found in J_Ops, demonstrating use of pre-fractured bodies to shatter an object.
J_Mullet_SeeSaw
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates very simple constraint usage.
J_Mullet_SmashingPumpkins
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates compute intensive use of constraints to allow fractured objects to gradually disintegrate on repeated impacts.
J_Mullet_TutVideoScript
Contributed by Jack Binks
The script used in the Mullet introduction video for the J_Ops 2.0v1 release.
Interview with Jack Binks
The "J" behind the Ops
From HDR merging to rigid body dynamics
A chat with Jack Binks, creator of J-Ops
Interview with Jon Wadelton
NUKE... The Jon Story
We chat to Jon Wadelton, NUKE's product manager
Interview with Mike Romey
Hiero on the front line...
Mike Romey on Hiero's deployment at Zoic
Interview with Frederich Munch
A whole new (3D) world
Geometric Tools and Dynamics...
Amazing new 3D plugins by Frederich Munch
Interview with Hugh Macdonald
Big Pipe, Little Pipe
Pipelines, open source & developing for NUKE
Read the Hugh Macdonald interview