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Your search for Lukas Schwabe returned 43 results.

Blackmagic Design LOG inside of Nuke

In this guide I hope I can help to better utilize Blackmagic Designs LOG-formats inside of Nuke. For this to work, we need a custom OCIOconfig. All default colourspaces will be maintained as well.…

Debugging python code IN nuke with Eclipse (step through like a pro!)

Introduction This tutorial is intended for technical artists or developers who already know how to run Python scripts in Nuke. What is debugging? If you already know, skip on ahead. Debugging offers you the ability to pause code execution and interact with a live session.…

Nuke’s NDK

The official developer site

Nuke's Python Reference

The official developer site

Nuke's Tcl reference

The stuff that ships with Nuke

Auto Cleanplate for Nuke

The original version of this article can be viewed here I was recently watching a demo of the Remove tool in Mocha Pro, which is a very powerful way of cleaning a foreground object out of the background of your plate.…

Using Eclipse with Nuke

This tutorial will outline the steps to be taken to make Eclipse your Nuke IDE. Though the Nuke script editor has been improved recently, it's still worth looking for alternatives. Eclipse adds lots of extra features like auto completion, syntax checking or source exploration to make daily tasks easier to accomplish.…

Colour Smear for Nuke

This tutorial is from http://richardfrazer.com/tools-tutorials/ Smear out the edge colour of your A plate to create better soft edges. Works by blurring and un-premultiplying your image.…

Concatenation of transforms in Nuke

A fairly common question among Nuke users is whether transformation nodes concatenate in Nuke, which nodes do and don't, and how can one tell.  The subject can be particularly confusing for artists who had used Shake before and liked the way it gave a visual clue of nodes that were concatenating.…

List of Nuke Flags

""" flags.py nuke flags for easy access from /include/DDImage/Knob.h These are updated for nuke 6.2 with added comments. Flags not in 6.1 are READ_ONLY, GRANULARY_UNDO, NO_RECURSIVE_PATHS comments taken from Documentation/NDK/Plugins/namespaceDD_1_1Image.html#426fa024992892aa333e53b4e19109b5 """ # General flags (must not intersect any class-specific flags): # Values that work for any knob: DISABLED            = 0x00000080    # DISABLED Set by disable(), cleared by enable().…

Getting started with Nuke plugins

Where to Place the Gizmo File (note: "~" is short hand for the current user's home directory) You can place .gizmo files in any directory, but common options are: ~/.nuke/ (user-specific, will be automatically sourced by Nuke on startup) ~/.nuke/gizmos/ (recommended subfolder to keep things tidy, this will have to be added manually  - see below) A shared location (for…

Developing Nuke Plugins on Windows

Now that the Nuke distributions come with a standard Visual Studio solution to be used as a template for your own Plugins, it has become quite easy to set up your dev environment.…

Shake to Nuke node guide

This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated.…

Rescuing Broken Nuke Scripts

Especially when using the Roto/Paint nodes it sometimes happens that scripts get broken. You then get messages like: "Missing close brace" or "Variable XY not defined" when opening files.…

Keyframe Reduction script for Nuke

The original version of this article can be viewed here The problem I came across this issue when importing tracking data from PFTrack into Nuke, but it is equally relevant to tracking data create with a nuke Tracker node, or any animation data that gets "baked".…

Nuke Node decorators and indicators

(Image courtesy of Nick Joseph)

Additive Keyer

Intro This is not a keyer, as it does not create a matte that is of use. It is more of a 'relative mixer' or image blending tool. It is very good for separating translucent fine details (such as motion blur, dust or hair) that a keyers with mattes might have difficulties extracting.…

Parsing nuke.hotkeys() for Hotkey Viewer

This is my approach to make my Nuke Hotkey Tool.  https://vimeo.com/48127833   nuke.hotkeys() returns text. split '\n' and print repr()   Nuke has several menu 'Nuke', 'Nodes', 'Pane', 'Viewer' etc. menuItem is actual item under menu and menuItem can have shortcuts. looks like menuitem have '\t' and after '\t' hotkeys if exists. menu and menuItem hierachy is based on spaces.…

Working with deep images in Nuke 7

Nuke's powerful deep compositing tools set gives you ability to create high quality digital images faster. Deep compositing is a way to composite images with additional depth data. It helps in eliminating artifacts around the edges of the objects. Also, it reduces the need to re-render the image.…

Working with ZDefocus Node in Nuke 7

Part - I The ZDefocus node is a major upgrade to the ZBlur node. The ZDefous node is used to blur an image according to the depth map channel and gives you ability to simulate blur using depth of field. This node splits the input image into layers. All pixels have the same depth value within a layer.…
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