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Patch-Up
Contributed by Matt Leonard
Offsets an rgb patch based on the alpha position. Used to remove unwanted areas of an image by copying another section of the same image over the problem area.
MatteEdgeBlur
Contributed by Matt Leonard
Creates a edge matte with blur, based on an existing alpha channel.
Camera, Scene & ScanlineRender
Contributed by Matt Leonard
Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)
Shake to Nuke, a transition guide - Part III: Data Flow
3. Data flow Visual indicators: Both Shake and Nuke are node-based compositing packages, so if you're used to working with Shake, you won't have too much trouble building and interpreting a script in Nuke. However, Nuke does provide a few more visual cues than Shake as to what's happening on each node.…
Shake to Nuke, a transition guide - Part IV: Operators (nodes)
4. OPERATORS (nodes) In this last part of the Shake to Nuke transition, I'll go through the different categories of nodes in Nuke, and outline some of the biggest differences you may find coming from Shake. For a full description of the available operators/nodes available in Nuke, the user manual is the best reference available.…