Your search for MatteHue returned 31 results.
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WriteAuto_Matheus
Contributed by Matheus Marques
Customizable script to automate the creation of the write node with the correct file path, Ultra easy to customize just open the script and see the examples, If you have any doubts please fell free to contact me! Happy coding
Matter
Contributed by Antony Nasce
This is a RotoPaint Gizmo, designed for one simple purpose.. removing and adding to a matte. (0, or 1).
Beer-Lambert Attenuation
Contributed by Jorrit Schulte
A Gizmo for physically based underwater attenuation, using Beer-Lambert's law as its engine.
Flow
Contributed by Matthew Shaw
2D water simulations in near real-time, based on a height field.
abcDropping
Contributed by Matthew Shaw
Allows you to drag and drop alembic (.abc) files into your node graph.
uploadPresets
Contributed by Matthew Shaw
Allows users to send their custom presets to a server file with a simple right click option, while tracking who made what changes.
TexTile
Contributed by Matthew Shaw
A tool for tiling textures without noticeable seams
LineDrawer
Contributed by Matthew Shaw
Draws lines that can be dashed, animated and customised.
Camera Projection
Contributed by Matheus Marques
Easy to use script to automatically create the camera projection set up, nice to have in big projects with lots of projections.
CreateExrCam
Contributed by Matthew Shaw
Creates a camera from an exr's metadata, assuming the up direction is the 'Z' axis (from programs such as 3ds Max). Also prevents MB artifacts from camera rotations.
Particle Stock
Contributed by Matthew Shaw
A renderer that allows quick and easy reuse of particle setups, with multiple options for transformations, animation and particle appearance. Also outputs depth and vector passes, and can be masked with a depth pass.
Cell Noise
Contributed by Matthew Shaw
6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
Voxel System
Contributed by Matthew Shaw
A set of nodes for building, lighting and rendering voxel grids in nuke, in particular, for fog and cloud generation.
Despill_Node
Contributed by Matheus Marques
Despill Node Gizmo V2.0 Super easy to work with gizmo now with a few updates and more options
Hue_Mask
Contributed by Matheus Marques
Fast and reliable gizmo to isolate certain tones and color using hue
AdditiveKeyer_MM
Contributed by Matheus Marques
Great Additive Keyer for fine details such as hair and motion blur
Despill Node Gizmo
Contributed by Matheus Marques
Node made for fast despill operations, super simple to use with fine adjustment of spill color.
After Effects Beam
Contributed by Matthew Shaw
A replica of the after effects beam effect. Fires a beam from A to B with 3D perspective
fxT_matteQC
Contributed by Tor Andreassen
Tool intended to check roto matte's accuracy, or any other kind of matte for that matter.
Understanding UVMaps - Warping with STMap - Pt. 2
Following the first tutorial for STMaps this second tutorial should give you some idea what else appart from recreating precise lens distortion warps you can do in Nuke using the same set of tools.…