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Your search for MatteHue returned 10 results.

TexTile

Contributed by MatteHue

A tool for tiling textures without noticeable seams

Flow

Contributed by MatteHue

2D water simulations in near real-time, based on a height field.

abcDropping

Contributed by MatteHue

Allows you to drag and drop alembic (.abc) files into your node graph.

uploadPresets

Contributed by MatteHue

Allows users to send their custom presets to a server file with a simple right click option, while tracking who made what changes.

CreateExrCam

Contributed by MatteHue

Creates a camera from an exr's metadata, assuming the up direction is the 'Z' axis (from programs such as 3ds Max). Also prevents MB artifacts from camera rotations.

LineDrawer

Contributed by MatteHue

Draws lines that can be dashed, animated and customised.

Particle Stock

Contributed by MatteHue

A renderer that allows quick and easy reuse of particle setups, with multiple options for transformations, animation and particle appearance. Also outputs depth and vector passes, and can be masked with a depth pass.

Cell Noise

Contributed by MatteHue

6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.

Voxel System

Contributed by MatteHue

A set of nodes for building, lighting and rendering voxel grids in nuke, in particular, for fog and cloud generation.

After Effects Beam

Contributed by MatteHue

A replica of the after effects beam effect. Fires a beam from A to B with 3D perspective