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Flow
Contributed by Matthew Shaw
2D water simulations in near real-time, based on a height field.
abcDropping
Contributed by Matthew Shaw
Allows you to drag and drop alembic (.abc) files into your node graph.
uploadPresets
Contributed by Matthew Shaw
Allows users to send their custom presets to a server file with a simple right click option, while tracking who made what changes.
TexTile
Contributed by Matthew Shaw
A tool for tiling textures without noticeable seams
LineDrawer
Contributed by Matthew Shaw
Draws lines that can be dashed, animated and customised.
CreateExrCam
Contributed by Matthew Shaw
Creates a camera from an exr's metadata, assuming the up direction is the 'Z' axis (from programs such as 3ds Max). Also prevents MB artifacts from camera rotations.
Particle Stock
Contributed by Matthew Shaw
A renderer that allows quick and easy reuse of particle setups, with multiple options for transformations, animation and particle appearance. Also outputs depth and vector passes, and can be masked with a depth pass.
Cell Noise
Contributed by Matthew Shaw
6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
Voxel System
Contributed by Matthew Shaw
A set of nodes for building, lighting and rendering voxel grids in nuke, in particular, for fog and cloud generation.
After Effects Beam
Contributed by Matthew Shaw
A replica of the after effects beam effect. Fires a beam from A to B with 3D perspective