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Your search for Matthew Shaw returned 10 results.

Flow

Contributed by Matthew Shaw

2D water simulations in near real-time, based on a height field.

abcDropping

Contributed by Matthew Shaw

Allows you to drag and drop alembic (.abc) files into your node graph.

uploadPresets

Contributed by Matthew Shaw

Allows users to send their custom presets to a server file with a simple right click option, while tracking who made what changes.

TexTile

Contributed by Matthew Shaw

A tool for tiling textures without noticeable seams

LineDrawer

Contributed by Matthew Shaw

Draws lines that can be dashed, animated and customised.

CreateExrCam

Contributed by Matthew Shaw

Creates a camera from an exr's metadata, assuming the up direction is the 'Z' axis (from programs such as 3ds Max). Also prevents MB artifacts from camera rotations.

Particle Stock

Contributed by Matthew Shaw

A renderer that allows quick and easy reuse of particle setups, with multiple options for transformations, animation and particle appearance. Also outputs depth and vector passes, and can be masked with a depth pass.

Cell Noise

Contributed by Matthew Shaw

6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.

Voxel System

Contributed by Matthew Shaw

A set of nodes for building, lighting and rendering voxel grids in nuke, in particular, for fog and cloud generation.

After Effects Beam

Contributed by Matthew Shaw

A replica of the after effects beam effect. Fires a beam from A to B with 3D perspective