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pick_layers
Contributed by Maarten van der Veen
This tool let you copy your desired layers from one stream into your main (B) stream.
You're not capped to one or three layers, go infinite!
pick_layers
Contributed by Maarten van der Veen
This tool let you copy your desired layers from one chain into your main (B) chain.
You're not capped, so go infinite!
Interview with Paul Van Camp
Whats your background?
I have a very diverse background starting with a degree in Electrical Engineering way back in ’79. I worked on theme park attractions with Disney before getting into film with the movie “Brainstorm” where I wrote camera controller software and then became the night-shift motion-control operator.…
Dealing with NaN pixels
Here's an approach to dealing with the occasional NaN pixel that can for example crop up when outputting through the ScanlineRender node.…
Foundry Nuke 16 is here, but can you run it?
The 'random' expression
Here you are a brief explanation of all controls in Nuke's random expression.
This is the full function 'by default':
(random(1,frame*1)*1)+0
or just simplified: random(1,frame)
This creates a curve containing random values between 0 and 1.…
Creating VFX for Michiel de Ruyter
Introduction
In this article for today, we will see step by step way how I have created one of the iconic shots for movie The Admiral / Michiel de Ruyter. The entire shot creation took 2 weeks.…
ChannelGrain
Contributed by Dan Howard
'Grain' Node with added menu option to be able to select a specific mask channel (replaces the stock 'Apply only though alpha' option).
Mac13_InterferenceFX
Contributed by Mac
Applies an effect similar to a TV interference
Shake to Nuke node guide
This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated.…
Hotkeys - Wallpaper 2560x1600px - Mac
Contributed by victorperez
Complete Nuke Hotkeys Sheet for your desktop wallpaper for 2560x1600 pixels screen resolution.
World Position Tool Kit
Contributed by Ivan Kokov
World Position Tool Kit is set of instruments to operate with World Position Data Pass. Which allow you to get various masks, textures and even project images using data position from 3D renders.
In new version Lambert Shader added and some bugs fixed.
Dive Into Python
Dive Into Python is a Python book for experienced programmers, you can download, view online or buy. To everybody coming from a different programming background then Python I can recommend this book.
Animating a sky in Nuke based on luminance
This is a little trick which I’ve been using for a few years.…
The lens distortion model in the Card node explained
(The following information comes courtesy of one of the research engineers at the Foundry).
The Card node implements the PtGUI lens model.…
Understanding UVMaps - Warping with STMap - Pt. 2
Following the first tutorial for STMaps this second tutorial should give you some idea what else appart from recreating precise lens distortion warps you can do in Nuke using the same set of tools.…
Creating fast water reflection
Creating realistic water reflection
Preview:
When we were working on The Admiral, it become clear very soon, that we will have to deal with water reflection. As obvious, ocean reflection is quite complex, and although rendering reflection in Arnold is quite fast, it will never catch up with speed and efficiency of doing such a thing at compositing phase.…
RenderManager - BackBurner
Introduction
This tutorial will lead you through configuring and using the nuke2backburner submission script.
It was initially developed by Sebastian Elsner at RiseFX. For the purpose of this tutorial i have slightly
modified the original script to ease configuration and setting of default values within the script.
Here is the changelog from the script documenting the things i have changed.…
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This policy (together with our terms of use and any other documents referred to on it) sets out the basis on which any personal data we collect from you, or that you provide to us, will be processed by us.…
RenderManager - RenderPal
Introduction
This article will teach you how to successfully setup RenderPal with Nuke, so you can build your own Nuke farm quickly and easily. But first lets consider why you would or woudn't want to use RenderPal as your render manager.…