Your search for Rich Frazer returned 10 results.
Search
Volumizer
Contributed by Rich Frazer
A tool for creating fake volumetric smoke in Nuke.
cameraSmooth
Contributed by Rich Frazer
A tool to smooth out wobble in camera moves.
Fractal Blur
Contributed by Rich Frazer
Break up smooth gradients with organic textures
frameBlendMerge
Contributed by Rich Frazer
A way to automatically blend a large number of frames, but using an operation other than just 'over' - a way of combining a FrameBlend with a Merge.
Rebuilding bad frames using OFlow
The original version of this article (with video) can be viewed here THE PROBLEM This is a tool I recently built for helping fix footage that was shot on an octocopter. However, it could equally be used for any situation where you have footage that has good frames interspersed with bad frames i.e.…
(sl)Edge Hammer to treat light wrap
The original version of this article can be viewed here Here’s a quick tip to help integrate composites where light wrap is causing a problem.…
Keyframe Reduction script for Nuke
The original version of this article can be viewed here The problem I came across this issue when importing tracking data from PFTrack into Nuke, but it is equally relevant to tracking data create with a nuke Tracker node, or any animation data that gets "baked".…
Auto Cleanplate for Nuke
The original version of this article can be viewed here I was recently watching a demo of the Remove tool in Mocha Pro, which is a very powerful way of cleaning a foreground object out of the background of your plate.…
Colour Smear for Nuke
This tutorial is from http://richardfrazer.com/tools-tutorials/ Smear out the edge colour of your A plate to create better soft edges. Works by blurring and un-premultiplying your image.…
Creating a custom motion vector blur using trackers.
The original version of this article can be viewed here As a compositor, one of our daily tasks is to integrate plates of elements (dust, smoke, fire, water etc.) into our shots. Rarely do we get plates that were filmed specifically for the exact shot we are working on, so we rely on libraries of pre-filmed (stock) elements.…