Your search for Riley Gray returned 11 results.
Search
AlexaGrain
Contributed by Riley Gray
Procedurally generated grain that matches ARRI Alexa footage in scene linear workflow.
ScreenReplace
Contributed by Riley Gray
Rebuild of the IBK Gizmo keyer with more options and control for an all-in-one additive keyer node
ConnectDot
Contributed by Riley Gray
Dot that can auto connect to dots/nodes in the script you have labelled
BlinkDirBlur
Contributed by Riley Gray
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.
RefPosProject
Contributed by Riley Gray
Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.
ImagePlane3D
Contributed by Riley Gray
Allows the user to project an image onto a card with full rotation control much faster than using a full scanlineRender 3d setup with the ability to adjust rotoshapes and such after the transform has been applied. Requires NumPy.
Point_Projection
Contributed by Riley Gray
For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).
Inverse_Axis
Contributed by Riley Gray
Computes the inverse 4x4 transformation matrix for 3D objects in nuke using tcl for speed.
Vector_FrameBlend
Contributed by Riley Gray
Frameblend with smart vectors to preserve motion detail
MiDaS_Depth
Contributed by Riley Gray
Nuke ML monocular depth estimation tool. The model file (.cat file) can be found here: https://drive.google.com/file/d/1F5D9eWh3gJzPs-vwUMC410t2xyeWo4PH
p_Noise_Advanced
Contributed by Riley Gray
Different 3d noise types that are applied to rendered position passes.