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Your search for Riley Gray returned 11 results.

AlexaGrain

Contributed by Riley Gray

Procedurally generated grain that matches ARRI Alexa footage in scene linear workflow.

ScreenReplace

Contributed by Riley Gray

Rebuild of the IBK Gizmo keyer with more options and control for an all-in-one additive keyer node

ConnectDot

Contributed by Riley Gray

Dot that can auto connect to dots/nodes in the script you have labelled

BlinkDirBlur

Contributed by Riley Gray

Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.

RefPosProject

Contributed by Riley Gray

Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.

ImagePlane3D

Contributed by Riley Gray

Allows the user to project an image onto a card with full rotation control much faster than using a full scanlineRender 3d setup with the ability to adjust rotoshapes and such after the transform has been applied. Requires NumPy.

Point_Projection

Contributed by Riley Gray

For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).

Inverse_Axis

Contributed by Riley Gray

Computes the inverse 4x4 transformation matrix for 3D objects in nuke using tcl for speed.

Vector_FrameBlend

Contributed by Riley Gray

Frameblend with smart vectors to preserve motion detail

MiDaS_Depth

Contributed by Riley Gray

Nuke ML monocular depth estimation tool. The model file (.cat file) can be found here: https://drive.google.com/file/d/1F5D9eWh3gJzPs-vwUMC410t2xyeWo4PH

p_Noise_Advanced

Contributed by Riley Gray

Different 3d noise types that are applied to rendered position passes.