Search

Your search for Robert Matier returned 43 results.

Matter

Contributed by ant

This is a RotoPaint Gizmo, designed for one simple purpose.. removing and adding to a matte. (0, or 1).

Filter_AOVs

Contributed by rmatier

View only specific AOVs as a contactsheet instead of being forced to parse through every single AOV. User controls to determine which AOVs you want to vie.

Transform_Loop

Contributed by rmatier

As the image translates offscreen it reappears on the opposite side

Vector Median

Contributed by egbert

This median filter uses a motion-vector pass to warp the frames before and the frames after to match up with the current one. The median is then taken of those selected frames to reduce flickering in noisy renders or buzzing plates. It works exactly like a 'TemporalMedian', but with the big advantage of ligning up the comparative frames to minimize blending artefacts. 7 frames are max and if you set the frames to 7, three frames before and 3 frames after the current one are considered in the calculation.

BlinkScript Median

Contributed by egbert

This is a BlinkScript version of nuke's 'Median' filter. It does have a size slider that defines the filter region, but besides that it is exactly the same as the BlinkScript example. :)

animated cornerpin to matrix

Contributed by egbert

Get a 4x4 Transform Matrix of an animated Cornerpin2D node for a selected frame range.

Field of View calculations

This is a simple node for doing camera calculations.…

Noise Curve

Random noise as a curve is something I use all the time for all sorts of things. Here is an expression which uses Nuke's noise function to generate random noise along a curve. I use this to drive random flicker, luminance shifts, transforms or even camera float or film weave.…

Understanding UVMaps - Warping with STMap - Pt. 2

Following the first tutorial for STMaps this second tutorial should give you some idea what else appart from recreating precise lens distortion warps you can do in Nuke using the same set of tools.…

Easily remove tracking markers

Easily remove tracking markers When you work in a small company you have to constantly come up with fast solutions for tedious tasks, in this case tracking markers. I developed this workflow while working on a 1000+ frames plate where a marker was constantly intersecting with the actress's hair.…

Creating fast water reflection

Creating realistic water reflection Preview: When we were working on The Admiral, it become clear very soon, that we will have to deal with water reflection. As obvious, ocean reflection is quite complex, and although rendering reflection in Arnold is quite fast, it will never catch up with speed and efficiency of doing such a thing at compositing phase.…

Automatic Write Node Versioning

if you run nuke.root()['onScriptSave'].setValue("import re\n"+"rootVersion=re.search(\'[vV]\d+\',os.path.split(nuke.root().name())[1]).group()\n"+"for each in nuke.allNodes():\n"+" if each.Class() == \'Write\':\n" +" each[\'file\'].setValue(re.sub(\'[vV]\d+\',rootVersion,each[\'file\'].value()))") your write nodes automatically increment their version number with the scripts version number when you save a new version of the script.  So if you have a script called MyScript_v01.nk and a write node with a file path that ends with MyRenderFile_v01.mov when you do File:Save…

inrange - Check if a Frame is Within a Certain Range

Checking whether a certain frame or number is within a given range is often needed, and often resulting expressions are unnecessarily complex.…

Easily clean up difficult tracking markers without paint

When you work in a small company you have to constantly come up with fast solutions for tedious tasks, in this case tracking markers. I developed this workflow while working on a 1000+ frames plate where a marker was constantly intersecting with the actress's hair.…

RenderManager - Qube!

In this short tutorial, I'll show you how to talk to the Qube! API within the Nuke interface for job submission. I will assume that you already have a running Qube! installation and that it is already capable of rendering Nuke jobs.…

nuBridge Plugin

nuBridge requires a paid subscription, and the proceeds help to keep Nukepedia running. Please Note: We are now working on updating nuBridge to work with our brand new database. Once we are ready to re-launch it we will contact all proUser subscribers, link their accounts to be able to access nuBridge and update this page with more details. Stay tuned...…

Blackmagic Design LOG inside of Nuke

In this guide I hope I can help to better utilize Blackmagic Designs LOG-formats inside of Nuke. For this to work, we need a custom OCIOconfig. All default colourspaces will be maintained as well.…

Interview with Frederich Munch

What did you do before Geo tools? I'm really all over the place. The last two years I've been working with a lot of artists building either animations or custom electronics for a variety of gallery shows.…

Concatenation of transforms in Nuke

A fairly common question among Nuke users is whether transformation nodes concatenate in Nuke, which nodes do and don't, and how can one tell.  The subject can be particularly confusing for artists who had used Shake before and liked the way it gave a visual clue of nodes that were concatenating.…

Auto Cleanplate for Nuke

The original version of this article can be viewed here I was recently watching a demo of the Remove tool in Mocha Pro, which is a very powerful way of cleaning a foreground object out of the background of your plate.…
1