Your search for Simon Jokuschies returned 27 results.
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PixelTwitch
Contributed by Simon Jokuschies
Break up a pixel structure by a given amount. Works on a pixel by pixel basis or on full scanlines.
Offset
Contributed by Simon Jokuschies
Offset the input by the given x and y values and repeat the input at the edges. The resulting image can then be used to create a seamless transition between the edges. By offsetting back, you will get a seamless tile.
capture
Contributed by Simon Jokuschies
capture is a nuke python script to share node setups and images with other users and run them synchronized on several machines.
thumbnail
Contributed by Simon Jokuschies
create an image thumbnail of selected node
convert
Contributed by Simon Jokuschies
convert any read node to its correct input node. This ensures that you can simply drag and drop all files from your explorer to your node graph and and automatically convert to the correct input read node. Works with deep exr, abc, fbx, obj
VenetianBlinds
Contributed by Simon Jokuschies
Create a venetian blinds effect by creating blank lines within the given input image. Similar to the VenetianBlinds effect in Adobe AfterEffects.
SortedMerge
Contributed by Simon Jokuschies
Create pixel array using given inputs, sort the pixels by color value and display the result using the given type.
ColorCarpet
Contributed by Simon Jokuschies
Create a constant by sampling a color for a given region using a given mode. Supports the modes: average, median, low, high.
align
Contributed by Simon Jokuschies
align selected nodes horizontal or vertical, set the distance between the nodes and remain the order of the nodes. prety useful tool to keep your nuke scripts clean.
breakdown
Contributed by Simon Jokuschies
Breakdown is a nuke panel plugin with which you can create breakdowns of your nuke scripts in just a few seconds - pretty useful for creating your reel.
thumbnailExporter
Contributed by Simon Jokuschies
create thumbnails out selected read nodes.
zooom
Contributed by Simon Jokuschies
zooom is a handy tool to quickly jump from one part of your script to another part. is kind of an advanced bookmark system. If you have a huge nuke tree and need to jump between different locations than this one is for you. update v05: - own menu bar commands in 'Scripts/zooom' - several shortcuts to make navigating a lot faster. - quick panel (Shift+0) to quickly switch between locations
Pause Viewer
Contributed by Simon Jokuschies
Pause Nuke's Viewer nodes to prevent any image processing when loading a Nuke script.
scriptCleanup
Contributed by Simon Jokuschies
cleanup current nuke script: collect all nodes that are not connected to any node and/ or which output is not used at all in the current script. these nodes can then be disabled or removed with one click
gizmoToGroup
Contributed by Simon Jokuschies
Convert a gizmo into group. All connections remain. This script is useful if you hand your nuke scripts to other machines where the gizmos aren't installed. So with gizmoToGroup you make sure that your scripts can be read on other machines as well.
renderInc
Contributed by Simon Jokuschies
render out frame range with increment steps. Good for checking the overall animation of the comp without having to render every frame, so you'll get faster feedback.
prerenderManager
Contributed by Simon Jokuschies
Automatically create and manage prerenders in a big nuke script. Automatic nodes-, and render directory setup. Conveniend if you are working in a big nuke script and need to manage a lot of prerenders to speed up your workflow.
cragl smartScripter
Contributed by Simon Jokuschies
smartScripter provides functionality to quickly store, retrieve and execute python code, tcl code and Nuke node snippets. These can be stored as commands inside smartScripter and are shareable among artists. As smartScripter lets you quickly jump between different scripts, it can speed up your daily work, even if you are just working on your own.
errorReport
Contributed by Simon Jokuschies
dockable panel for displaying all nodes in your script that have errors. Missing frames of footage will be also recognized. You can also write out a .txt file containing all errors. It's useful to run errorReport before every render to make sure the current nuke script to render doesn't have any errors.
NukePluginManager
Contributed by Simon Jokuschies
Plugin manager for nuke similar to the plugin manager in maya - decide which scripts you like to load when nuke launches. Improves the clarity in the user menus and reduces nuke's loading times.