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Nuke Scripts andRenders
Contributed by Stuart Robertson
Nuke Scripts and Renders - USING MERGE ARITHMETIC TO CORRECT UNEVEN GREENSCREENS
Using Merge Arithmetic to Correct Uneven Greenscreens
Contributed by Stuart Robertson
Assuming that a greenscreen was unevenly lit – a fairly common problem - the basic concept of this approach is to determine the pixel-by-pixel difference between the greenscreen you have and the greenscreen you wish you had, and then to apply a pixel-by-pixel correction using Merge node arithmetic.
Using Nuke to Test The Rules of Perspective Drawing and Measure a Flat Earth
Contributed by Stuart Robertson
Use of a Nuke simulation to test the rules of traditional perspective drawing, and incidentally determine the diameter of the Earth if the Earth were flat.