Search

Your search for l.nguyen returned 100 results.

hPublish

Contributed by ThanhHung Nguyen

hPublish allows Nuke automatically copy the files, rendered by the path in Write node.

BE_BrokenEdges

Contributed by Leonel nguyen

This tool creates custom stylized painted edges that follow the movement via STmap.

Lighting Shades Stylizer

Contributed by Leonel nguyen

LightingShades_Stylizer is a tool for injecting textures into three specific areas of a CG render. By using the albedo and diffuse passes, it isolates and modifies only the lighting data, leaving the base textures intact.

ACS_AutoCustomScribbles

Contributed by Leonel nguyen

ACS_AutoCustomScribbles is a tool that allows you to quickly add scribbles / paints / anything that you want on an asset directly inside of Nuke!

HFX Hallu_FX

Contributed by Leonel nguyen

This tool is creating a hallucination effects via motion vectors directly generated by the node. The main strength of this node is that it has 2 passes of vector generators that create "waves" / bent motion vectors and not only linear motion.

ALG ACES Log Grading

Contributed by Leonel nguyen

This tool allows grading and saturation adjustments in ACEScc while working within an ACEScg workflow.

L_ AspectMask

Contributed by Justin Johnson

Applies an aspect mask over the image. The mask should properly adjust for image resolution and pixel aspect.

L_Ramp

Contributed by Justin Johnson

A Shake style ramp

L_Despill

Contributed by Justin Johnson

A Despill Node

L_Icolor

Contributed by Justin Johnson

Icolor will apply the hue information from the A input to the B input.

L_Fuse

Contributed by Justin Johnson

Fuse is a replacement for the merge(over) node.

L_Grain

Contributed by Justin Johnson

Added functionality to Nuke's default grain node.

L_AlphaClean

Contributed by Justin Johnson

Removes stray pixels from the alpha channel of your matte

L_BlurHue

Contributed by Justin Johnson

Blurs just color information on the image.

L_CameraBlur

Contributed by Justin Johnson

Use this node to add camera motion blur to an element.

L_ExponBlur

Contributed by Justin Johnson

The ExponBlur blurs an image with an exponential falloff based upon an alpha.

L_SwitchMatte

Contributed by Justin Johnson

Grabs the alpha channel from the A input and premultiplies it to the B input.

L_ChannelSolo

Contributed by Justin Johnson

Shuffles the chosen channel into RGBA

L_SpotRemover

Contributed by Justin Johnson

Similar to MarkerRemoval

L_CropBBox

Contributed by Justin Johnson

Crops any bounding box outside of the input "width" and "height".

1