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hPublish
Contributed by ThanhHung Nguyen
hPublish allows Nuke automatically copy the files, rendered by the path in Write node.
BE_BrokenEdges
Contributed by Leonel nguyen
This tool creates custom stylized painted edges that follow the movement via STmap.
Lighting Shades Stylizer
Contributed by Leonel nguyen
LightingShades_Stylizer is a tool for injecting textures into three specific areas of a CG render. By using the albedo and diffuse passes, it isolates and modifies only the lighting data, leaving the base textures intact.
ACS_AutoCustomScribbles
Contributed by Leonel nguyen
ACS_AutoCustomScribbles is a tool that allows you to quickly add scribbles / paints / anything that you want on an asset directly inside of Nuke!
HFX Hallu_FX
Contributed by Leonel nguyen
This tool is creating a hallucination effects via motion vectors directly generated by the node. The main strength of this node is that it has 2 passes of vector generators that create "waves" / bent motion vectors and not only linear motion.
ALG ACES Log Grading
Contributed by Leonel nguyen
This tool allows grading and saturation adjustments in ACEScc while working within an ACEScg workflow.
L_ AspectMask
Contributed by Justin Johnson
Applies an aspect mask over the image. The mask should properly adjust for image resolution and pixel aspect.
L_Ramp
Contributed by Justin Johnson
A Shake style ramp
L_Despill
Contributed by Justin Johnson
A Despill Node
L_Icolor
Contributed by Justin Johnson
Icolor will apply the hue information from the A input to the B input.
L_Fuse
Contributed by Justin Johnson
Fuse is a replacement for the merge(over) node.
L_Grain
Contributed by Justin Johnson
Added functionality to Nuke's default grain node.
L_AlphaClean
Contributed by Justin Johnson
Removes stray pixels from the alpha channel of your matte
L_BlurHue
Contributed by Justin Johnson
Blurs just color information on the image.
L_CameraBlur
Contributed by Justin Johnson
Use this node to add camera motion blur to an element.
L_ExponBlur
Contributed by Justin Johnson
The ExponBlur blurs an image with an exponential falloff based upon an alpha.
L_SwitchMatte
Contributed by Justin Johnson
Grabs the alpha channel from the A input and premultiplies it to the B input.
L_ChannelSolo
Contributed by Justin Johnson
Shuffles the chosen channel into RGBA
L_SpotRemover
Contributed by Justin Johnson
Similar to MarkerRemoval
L_CropBBox
Contributed by Justin Johnson
Crops any bounding box outside of the input "width" and "height".