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Offset
Contributed by michael
A 2D transform with scrolling.
RampMap
Contributed by michael
Remap the luminance of the RGB channels based on an input colour ramp.
BumpNormals
Contributed by michael
Use a 2D image to add bump to a 3D render of normal vectors.
EnvConvolve
Contributed by michael
A fast (FFT-based) approximation of brute force environment map convolution using a Phong BRDF.
EnvRelight
Contributed by michael
Diffuse and specular image based relighting.
Relight
Contributed by michael
Relight renders using a Nuke Light.
ReProject3D
Contributed by michael
Camera projection like Project3D, but as a "post process" using a render of point P data.
VectorExtendEdge
Contributed by michael
Push rgb pixels outwards from a matte edge.
Write nodes filename from topmost read
if you need your output file named exactly like your input file then use a little TCL expression in the file knob of the write node
suggestion your filename convention is like: //path/to/file/filename.pattern.ext
then:
[lindex [split [lindex [split [knob [topnode].file] .] 0] /] end]
will give you back just the "filename" part of the original read node
if you want…