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Your search for tz chang returned 100 results.

Regrain Changed Only

Contributed by Daniel Miller

Takes inputs of Denoised Scan, Scan and Denoised Comp. It will apply grain to any areas changed in comp from Denoised Scan and restore the original Scan in any areas untouched.

Change Knobs

Contributed by Ryan Quinlan

A tool used to change the same knob in all selected nodes

ss_before_knob_changed

Contributed by Ragnar Brynjulfsson

Decorator function to increase speed of nodes with 'heavy' custom callbacks.

sChangePivot

Contributed by Aleš Ushakou

A tool that allows you to change the pivot point, while taking into account the rotation of the geometry

ChangeKnob Panel

Contributed by Y x

A clean and artist-friendly panel to quickly edit multiple knobs on multiple nodes inside Nuke. ChangeKnob Panel allows you to target nodes by selection, class, or name fragment, and apply batch knob updates with undo support. Designed to be lightweight, robust, and intuitive — perfect for compositors who want to speed up repetitive tasks.

Using init.py to dynamically change a plugin path based on the version of Nuke that is launched

We purchased a plugin for our Nuke pipeline but it was a different file for Nuke 8{jcomments on}{jcomments off} and 9.  Unfortunately, the plugin was named the same for both versions meaning we couldn't just drop two different files in the plugins folder and have it sort out automatically.…

inrange - Check if a Frame is Within a Certain Range

Checking whether a certain frame or number is within a given range is often needed, and often resulting expressions are unnecessarily complex.…

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RevCrop

Contributed by zijun zhang

Based on mS_Crop_Reverse, updated with improved UI controls for a more convenient and user-friendly experience.

Value vs Knob command

The simplicity of tcl's command based nature makes it nice and easy to use in Nuke's text knobs, such as labels (you can actually use tcl that way in pretty much any knob in Nuke that can take an expression). The value and knob commands in particular are very handy to show node properties in the DAG.…

Color Analyzer

Contributed by zijun zhang

Its main function is to analyze the connected image, extract the most dominant colors from it, and display these colors as a palette overlay on the image.

Node Selector

Contributed by zijun zhang

This tool is designed to assist compositors in efficiently locating, filtering, and managing batches of nodes within massive and complex Nuke scripts, simplifying the workflow for handling large node graphs.

InnerShadow

Contributed by XIAObao CHAN

A simple gizmo that can generate inner shadow like the one in AfterEffects layerstyle.No light and noise effects yet.

RenderManager - Qube!

In this short tutorial, I'll show you how to talk to the Qube! API within the Nuke interface for job submission. I will assume that you already have a running Qube! installation and that it is already capable of rendering Nuke jobs.…

Working with Pipe Numbers

Understand pipe numbers and their order when creating groups and custom tools.

ScreenXchange

Contributed by Daniel Gonzalez S

ScreenXchange Helps for Keying Green and Blue screens, and blend edges, that are tricky. Outputs a comped image that might give better results on edges than a keyer.

Working with ZDefocus Node in Nuke 7

Part - I The ZDefocus node is a major upgrade to the ZBlur node. The ZDefous node is used to blur an image according to the depth map channel and gives you ability to simulate blur using depth of field. This node splits the input image into layers. All pixels have the same depth value within a layer.…

Creating VFX for Michiel de Ruyter

Introduction In this article for today, we will see step by step way how I have created one of the iconic shots for movie The Admiral / Michiel de Ruyter. The entire shot creation took 2 weeks.…

Nuke to Silhouette

Contributed by Johnny Chan

Nuke to Silhouette is a tool used to for quick and easy project setups with just one click of a button.

pickAcolor

Contributed by XIAObao CHAN

Pick up the color of a pixel region where you define the position on your 2D image.在你指定的位置拾取该像素颜色

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