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Regrain Changed Only
Contributed by Daniel Miller
Takes inputs of Denoised Scan, Scan and Denoised Comp. It will apply grain to any areas changed in comp from Denoised Scan and restore the original Scan in any areas untouched.
Change Knobs
Contributed by Ryan Quinlan
A tool used to change the same knob in all selected nodes
ss_before_knob_changed
Contributed by Ragnar Brynjulfsson
Decorator function to increase speed of nodes with 'heavy' custom callbacks.
sChangePivot
Contributed by Aleš Ushakou
A tool that allows you to change the pivot point, while taking into account the rotation of the geometry
ChangeKnob Panel
Contributed by Y x
A clean and artist-friendly panel to quickly edit multiple knobs on multiple nodes inside Nuke. ChangeKnob Panel allows you to target nodes by selection, class, or name fragment, and apply batch knob updates with undo support. Designed to be lightweight, robust, and intuitive — perfect for compositors who want to speed up repetitive tasks.
Using init.py to dynamically change a plugin path based on the version of Nuke that is launched
We purchased a plugin for our Nuke pipeline but it was a different file for Nuke 8{jcomments on}{jcomments off} and 9. Unfortunately, the plugin was named the same for both versions meaning we couldn't just drop two different files in the plugins folder and have it sort out automatically.…
Creating VFX for Michiel de Ruyter
Introduction In this article for today, we will see step by step way how I have created one of the iconic shots for movie The Admiral / Michiel de Ruyter. The entire shot creation took 2 weeks.…
List of Nuke Flags
""" flags.py nuke flags for easy access from /include/DDImage/Knob.h These are updated for nuke 6.2 with added comments. Flags not in 6.1 are READ_ONLY, GRANULARY_UNDO, NO_RECURSIVE_PATHS comments taken from Documentation/NDK/Plugins/namespaceDD_1_1Image.html#426fa024992892aa333e53b4e19109b5 """ # General flags (must not intersect any class-specific flags): # Values that work for any knob: DISABLED = 0x00000080 # DISABLED Set by disable(), cleared by enable().…
Multiplatform dynamic font path
Every time we create a group or a gizmo, or even when we simply save our script that uses a Text node, we know that the font path inside the Text node remains baked, fixed. That is not a problem if you are keeping that tool for yourself in your own computer.…
Create Deep Images for Nuke in Maya/Prman
Create Deep Images for Nuke in Maya/Prman Nuke's deep implementation can currently only uses .dtex files rendered out of Prman 15.2 or newer. In this example I will show you how to generate them out of Maya & Renderman Studio. Here is my scene full of 3d geometry Spheres Render Settings 1. Goto your "Render Settings" in Maya 2.…
Use of expressions to modify animation curves
Timing changes can be quite a headache in most compositing packages.…
SwitchMatte
Create whatever nodes you need for a certain effect. I.e. let's build Shake's SwitchMatte real quick: Select only the node that should be part of the effect and go to Other/Group (or cmd/ctrl + g or ). The selected nodes will be tugged away into a group node.…
Launching Nuke from the command line
I decided to write this simple and quick tutorial on how to Launch NukeX from the terminal since it took me a while to figure it out. I am not very good with command-lines which is why it took my some time to figure this out. hopefully this will save you a lot of time.…
Working with Pipe Numbers
Understand pipe numbers and their order when creating groups and custom tools.
RevCrop
Contributed by zijun zhang
Based on mS_Crop_Reverse, updated with improved UI controls for a more convenient and user-friendly experience.
Some Flags
Using flags can be frustrating because not all flags are easily accessed or documented. Create a flags.py file and you have a simple way to easily get at them. Thanks to Nathan and Dee for the tip on where to find them.…
Node Selector
Contributed by zijun zhang
This tool is designed to assist compositors in efficiently locating, filtering, and managing batches of nodes within massive and complex Nuke scripts, simplifying the workflow for handling large node graphs.
Color Analyzer
Contributed by zijun zhang
Its main function is to analyze the connected image, extract the most dominant colors from it, and display these colors as a palette overlay on the image.
RenderManager - BackBurner
Use Backburner to render your Nuke scripts with nuke2backburner.
The 'random' expression
Here you are a brief explanation of all controls in Nuke's random expression. This is the full function 'by default': (random(1,frame*1)*1)+0 or just simplified: random(1,frame) This creates a curve containing random values between 0 and 1.…