Your search for xmjtx returned 24 results.
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WaterLens
Contributed by xmjtx
Create water droplet on lens.
DeepSampleCount
Contributed by xmjtx
Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback.
DeepSer
Contributed by xmjtx
A tool to manage/remove/optimize deep samples.
SSMesh
Contributed by xmjtx
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.
DeepFromPosition
Contributed by xmjtx
Convert Position to Deep
RayDeepAO
Contributed by xmjtx
A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
StreamCart
Contributed by xmjtx
Select channel or geo and quickly shuffle it.
DeepBoolean
Contributed by xmjtx
DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.
UVEditor
Contributed by xmjtx
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
GammaPlus
Contributed by xmjtx
Provide more options on Gamma math. Make contrast more easier in color integration. Break the boundary of default Gamma method.
DeepFilter
Contributed by xmjtx
Soften or filter deep image by similar matrix method.
Deep2VP
Contributed by xmjtx
Deep2VP suite is a toolset to convert deep data to world space position. Provide with all the possible tools with this deepPosition data. Matte, Relight and projection in Deep.
SceneDepthCalculator
Contributed by xmjtx
Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.
MenuPy
Contributed by xmjtx
2.0 Easy to setup tools for nuke. After setup the folder, then place any tools inside, nuke will generate the menu for those tools. File can be *.nk, *.gizmo and *.py. Able to set default knobs value too. Check out the demo video for the details.
FrameFiller
Contributed by xmjtx
Using frame interpolation to fill up missing frames. Support multiple frames at once, support Regularized motion estimation, no NukeX Required. Motion blur, sub-frames bias adjustable.
Pyclopedia
Contributed by xmjtx
Check available python API and documents in Nuke with clear interface.
mScatterGeo
Contributed by xmjtx
mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.
origami
Contributed by xmjtx
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
Unify3DCoordinate
Contributed by xmjtx
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
GlobalCTRL
Contributed by xmjtx
Simplify the step to set all control in one place. Massive nodes/knobs value change, animate curve and expression.