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Your search for xmjtx returned 24 results.

WaterLens

Contributed by xmjtx

Create water droplet on lens.

DeepSampleCount

Contributed by xmjtx

Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback.

DeepSer

Contributed by xmjtx

A tool to manage/remove/optimize deep samples.

SSMesh

Contributed by xmjtx

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

DeepFromPosition

Contributed by xmjtx

Convert Position to Deep

RayDeepAO

Contributed by xmjtx

A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.

StreamCart

Contributed by xmjtx

Select channel or geo and quickly shuffle it.

DeepBoolean

Contributed by xmjtx

DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.

UVEditor

Contributed by xmjtx

UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.

GammaPlus

Contributed by xmjtx

Provide more options on Gamma math. Make contrast more easier in color integration. Break the boundary of default Gamma method.

DeepFilter

Contributed by xmjtx

Soften or filter deep image by similar matrix method.

Deep2VP

Contributed by xmjtx

Deep2VP suite is a toolset to convert deep data to world space position. Provide with all the possible tools with this deepPosition data. Matte, Relight and projection in Deep.

SceneDepthCalculator

Contributed by xmjtx

Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.

MenuPy

Contributed by xmjtx

2.0 Easy to setup tools for nuke. After setup the folder, then place any tools inside, nuke will generate the menu for those tools. File can be *.nk, *.gizmo and *.py. Able to set default knobs value too. Check out the demo video for the details.

FrameFiller

Contributed by xmjtx

Using frame interpolation to fill up missing frames. Support multiple frames at once, support Regularized motion estimation, no NukeX Required. Motion blur, sub-frames bias adjustable.

Pyclopedia

Contributed by xmjtx

Check available python API and documents in Nuke with clear interface.

mScatterGeo

Contributed by xmjtx

mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.

origami

Contributed by xmjtx

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

Unify3DCoordinate

Contributed by xmjtx

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

GlobalCTRL

Contributed by xmjtx

Simplify the step to set all control in one place. Massive nodes/knobs value change, animate curve and expression.

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