Colour keyer written in Blink, with options to key “Hue”, or “Chroma + Luma”.
Colo(u)r
aa_HueKey
Contributed by asier.aparicio
apDespill
Contributed by adrianpueyo
Despill and chroma keying blinkscript-based gizmo, with image-based input options and capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones.
ASC-CDL 1.2 (no clamp)
Contributed by malu05
This is an implementation of ASC-CDL, based on the 1.2 specification. Unlike the Nuke OCIOCDLTransform, this node will not clip blacks nor warp colors.
BlinkPosterize
Contributed by Plemouss
A blinkscript that posterize an image with a provided color palette.
C44Kernel
Contributed by adrianpueyo
Blinkscript based 4x4 ColorMatrix node.
ColorSampler
Contributed by adrianpueyo
Blinkscript-based live version of CurveTool with additional features like custom and weighted alphas or direct deflickering.
G_PointLight
Contributed by guillej.rodriguez
It simulates a point light from an image with Normal and Point Position layers.
jrGainRGBA
Contributed by splintersilk
Code intended for the BlinkScript soft-effect to allow additive blending on clips/tracks on the Nuke Studio timeline.
LUTApply
Contributed by hpduiker
A Blink script that will apply 3D LUT, represented using a CMSTestPattern-style image input.
LUTInvert
Contributed by hpduiker
A Blink script that will generate the inverse of a 3D LUT, assuming a CMSTestPattern-style image input.
LUTRecover
Contributed by hpduiker
A Blink script that will recover a 3D LUT by comparing two images.
LUTRecoverMerge
Contributed by hpduiker
A Blink script that will combine the results of two 3D LUTs generated by LUTRecover to produce a better result.
Tetrahedral Interpolation
Contributed by sillycalvin
Color transformations using tetrahedral math.