UVProject

UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink

Updated: 11 April 2021

Author: psor

Compatible Nuke versions: 12.0 or later

Compatibility: Windows

UdimsOffset V2 : Rename : UVProject

UVProject does what UdimsOffset did : get rid of UDIMS in UVMap and allow the users to project directly their input such as the STMap node

UdimsOffset V1

 

UdimsOffset get rid of UDIMS values offsetting the UVMap. As shown below, UV coords informations are stocked between 0 and 1 but if the geometry contains UDIMS, this create an offset of the values showing the UDIMS positions :

Screenshot 8

 

These values will cause problem when using using STMap 

Screenshot 9

 

This simple Blink remove these Offsets

 

Screenshot 10

 

And put everything back to normal : 

Screenshot 11

 

This is my first Blink, happy to share it, if you have any amelioration I will be happy to hear from them !

(Seems to not be handled by GPU tho, can't find the solution)

 

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