A blinkscript driven noise generator born out of necessity.
16+ unique noises.
WorleyNoise
First submitted: 28 November 2025
Updated: 25 January 2026
Author: Lukas Kelloniemi
Compatible Nuke versions: 16.0 or later
Compatibility: Windows
I initially built this tool because I couldn't find a working, reliable Cellular/Worley noise node for Nuke. After building the core Worley patterns, I expanded the kernel with other features I personally wanted for lookdev and texturing and for adding extra unique detail.
Reliable Cellular Noise: Finally, a working Worley implementation with full control over distance metrics (F1, F2, F2-F1) for stone, cell, and geometric patterns.
It now includes a fully restored Gyroid function (perfect for "brain coral" or worm-like structures) and built-in distortion controls.
Short Preview:
https://www.youtube.com/watch?v=9QkZczMhhDM
Next implementation?
I might try to implement a full 3D object support, this will allow you to wrap the noise around the geometry without seeing the UVseem in 3d space.
Tested/created with nukeX 16.v04
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