p_Noise_Advanced

Different 3d noise types that are applied to rendered position passes.

Updated: 25 July 2024

Author: rGray

Compatible Nuke versions: 11.0 or later

Compatibility: Linux, Windows

p Noise Advanced StillTypes v001

P_Noise_Advanced is a tool that allows you to apply various 3d noises and fractals to a rendered position pass such as world position or rest position. The various noise types are shown above and each has there own knobs and controls specific to each one.

A 2d position knob can be used to sample a center point in real time and Adrian Pueyo's 'c44kernal' allows you to transform the noise however you wish in 3d space. The Blink written noise types (Euclidian, Voronoi, Manhattan, Chebyslev and Worley) are based on matthew Shaw's 'Cell Noise' and just adapted to work on a position pass; click here to see his tool. The other noise types are simply written in tcl using nukes expression node. 

The noise looks very cool when the position pass has an animated object so it moves 'through' the noise. Try it out to get some cool looks!

v1.3 - Fixed nuke 14+ blink bug regarding the gpu mode and cpu mode not matching - minor UI bug fix

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