Transfer 2D reposition information to camera. Maximize the usage of CG rendering with proper framing.
3D
2Dreposition2Cam
Contributed by daizhongyan
360_VR_Projection
Contributed by tavte
Project a Lat Long still image or image sequence onto any geometry in the scene
3d_camera-scene_setup_v01
Contributed by GiulioG
Camera, scene, lights, scanline render, axis, card & transform geo nodes ready to go!
3dMattes
Contributed by paurocher
the 3D masks takes any xyz / position / normals pass and outputs a mask. You have the option of different shapes and you can also rotate them. I use this one a lot for color correcting or depth effects on 3D images.
A_ReconcileHelper
Contributed by WhiteTotoro
The magic of the Reconcile3D in one gizmo
AE_Geo_to_EXR
Contributed by aliehtemami
AE_Geo_to_EXR converts a Geometry to an RGB EXR file, and another tool inside this script called 'AE_EXR_to_Points' read that EXR file as a PointCloud in nuke.
aePrefMaker
Contributed by aitor10995
Render a pref pass with your geo and cam inside nuke.
aeUVChart
Contributed by aitor10995
Manage your uvs and export it, especially when you have all of them in different coordinates. It is very useful when you need to find where is your uv desired if you use the position mask option. Export the uvs prepared for render and projections, taking all the range, only the coordinates where you have uvs, or only one uv.
alembicReconstructor
Contributed by masahiro.teraoka
You can get the transformation data in alembic with this gizmo. This gizmo needs pyAlembic. http://docs.alembic.io/python/index.html
Alpha2obj
Contributed by kkqd0298
Converts the alpha channel to an obj. Useful for creating 3d smoke or text. Only creates geometry where alpha>0. This makes it smaller/faster to handle, and easier to use in 3d space. Enables you to mirror the back to make a solid object
avTranslucency
Contributed by alexeywhitewood
Simple Translucency (fake SSS) shader.
AxisToRender
Contributed by Gat
Node to make axis renderable.
Background 3D
Contributed by [email protected]
2D image projected on a 3D sphere
Bird 3D
Contributed by muzza.wood
A basic 3D bird with flap and texture control built in Nuke
BS_Noise3D
Contributed by WACOMalt
Tool for creating 3D Worldspace noise textures. True 3D noise, no more seams when mapping noise to a model!
camera_displace
Contributed by chetalvfx
Camera Displace Gizmo help you to give depth in your 2D image using z-depth map.
CameraGeo
Contributed by Lacrau
Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).
cameraSmooth
Contributed by kero
A tool to smooth out wobble in camera moves.
Card to Track
Contributed by lamakaha
Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin, Transform and Roto nodes.
Card_Displace
Contributed by charitha
Card_Displace
CardBuddy
Contributed by hgifford
Place 3D cards in world position, and generate holdouts quickly, without using nukes 3D viewer
CardPlacement
Contributed by lucienfostier
Geo orientation based on 3 points
clMakeWave
Contributed by Clunt
gpu based ground displacement via heightmap
convert normal
Contributed by simorlabrasse
Convert cam normals to world normals, world normals to cam normals, and compute facing ratio.
CurvedMB
Contributed by lamakaha
Create Curved MB with camera and 3D object.
default Camera with target
Contributed by taranis
Here is a camera with target simpler than the previous version. The target is included in the default camera and can be easily disable to recover the free camera
dg_CameraHold
Contributed by jahamba
Gizmo holds animation of the camera for the specified frame. Usefull for Camera Projection
Distance3D_v02_fp
Contributed by fpaeper
This is a pretty handy gizmo to measure the distance between two 3D objects whether its an axis, camera or geometry. Originally built to control focus plane in 2d DOF or the cameras focus point with an axis! enjoy. fp
DofCalc
Contributed by jedypod
DofCalc is a tool to visualize the near and far limit depth of field given a specified lens focal length, aperture, filmback size, and focus distance. Useful for visualizing plausible focus ranges given a matchmove camera and lidar scan.
DummyCam
Contributed by adrianpueyo
Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
envCapture
Contributed by XabierArrieta
Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
Environment Reflections
Contributed by mrfe
Generates reflections from a mirrorball using camera normal pass or loaded geo
FacingRatio
Contributed by lucienfostier
create facing ratio render from a normal pass.
fake occlusion
Contributed by simorlabrasse
This gizmo compares two position passes to create an fake occlusion pass
fakeGI
Contributed by XabierArrieta
Light rig for global and/or indirect illumination.
flu_quickPatch
Contributed by falklude
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
FocalLengthFinder
Contributed by jphowey
Find the focal length of a shot by drawing perspective lines
fusionCam
Contributed by simorlabrasse
Makes transition between an unlimited amount of cameras, by creating a new camera.
GeoArray
Contributed by mfrank
Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special
GeoToPoints
Contributed by malu05
Turn any Geometry into a pointcloud.
Image2Geo
Contributed by kkqd0298
Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.
ImagePlane
Contributed by nikowuesti
Put your input on a 3D Card at a certain distance from the camera. Helpful to quickly track a roto or a patch into your shot using the shot camera.
ImagePlane3D
Contributed by rGray
Allows the user to project an image onto a card with full rotation control much faster than using a full scanlineRender 3d setup with the ability to adjust rotoshapes and such after the transform has been applied. Requires NumPy.
in_3dMirror
Contributed by lookin
Create specular copy of the main Camera respect of a card(mirror plane) to produce mirror reflections.
Inverse_Axis
Contributed by rGray
Computes the inverse 4x4 transformation matrix for 3D objects in nuke using tcl for speed.
iZ_Projector
Contributed by zainea13
This node is a simple Project3D setup contained in one node. It gives you options to quickly switch between a matchmove set up and a stabilize set up, and choose/change the reference frame.
jvh_LaserFire
Contributed by jvanhuys
Laser Fire, tracer bullet fire generator in 3D.
k_nFresnel
Contributed by drumzoo
Create a fresnel from world normal data.
k_pMatte
Contributed by drumzoo
Create a matte based on position data.
k_pNoise
Contributed by drumzoo
Create noise/pattern based on position data.
k_pProjection
Contributed by drumzoo
Cameramap a texture on a position data.
k_pRamp
Contributed by drumzoo
Create a gradient based on position data.
k_pStickyProject
Contributed by drumzoo
Project a texture based on a position data.
Ladybug
Contributed by Gerardo
Full procedural Ladybug rigged, auto textured and animated in nuke. 'Experimental'
lightgrid2
Contributed by owljones
Create and control any number of lights at the same time.
LM_Pnoise
Contributed by Setonbyke
A neat little Nuke gizmo for creating noise from your position pass. You can add noise into 3 separate channels (RGB) so you can have 3 separate noise profiles for maximum flexibility.
Locometry
Contributed by kanza
Locometry allows you to snap Locators (axis) to the vertices of a Geometry for a given frame range.
MaskMe
Contributed by daganmind
Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.
MirrorDimension
Contributed by CreativeLyons
Allows you to easily render Planar Reflections from a Mirror Card's Perspective
MirrorGeometry
Contributed by Gronico
mirrors an input geometry based on a card (like a mirror plane)
mixture_cam
Contributed by seargeantcompsley
Plug in two cameras, get one mixture cam! For blending between camera tracks and that
MK_AxisFromPosition
Contributed by mkrzastek
Generates an axis based on a sampled value of a World Position Pass
MM_AdvancedReflection
Contributed by M-Mamdouh
Converts any 3D render into mirror reflects the whole environment of any shot using the normals pass only.
mScatterGeo
Contributed by xmjtx
mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.
NotMassive
Contributed by darkness
'I can't believe it's not Massive!' A crowd generator for nuke.
nSoftClipRender
Contributed by chetalvfx
Gizmo give you the facility to soft transition between 3D plate/object when your camera travel through 3d space.
NukeToAEOpticalFlares
Contributed by JoHaNMcR
This gizmo corvert a 3d data to 2d position, create AE keyframe data. to work with Optical Flares.
Obselete
Contributed by ingiCorentin
Allows you to parent any 3D (Geo, Cam or Axis) to any 3D without any offset/jump occurring when linking them (child keeps its position at a ref frame).
origami
Contributed by xmjtx
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
Parallax Creator
Contributed by abarrabeig
This tool allows to create an auto parallax layered setup.
ParentConstraint
Contributed by hdmoser
Create parent child relations between a parent axis and a child axis or camera.
Particles2
Contributed by frank
primitive particle node
Pixels2Position
Contributed by saliba.elias
Get 2D and 3D positional data automatically from a tracked plate.
PN_Matte
Contributed by Adrian Herr
Pick points in viewer and extract a 3D matte based on its position data or normal direction.
Point_Projection
Contributed by rGray
For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).
PointCloudTrack
Contributed by coolchipper
Gizmo to generate tracks out of Nuke's native point cloud or any geometry by sampling values from the viewer.
PointPositionMask
Contributed by CameronC
A nice tool to select a chunk of pixels in 3D or 2D based on their XYZ coordinates from a World Point/Point Position Pass.
PolyCamera
Contributed by frank
renderable camera geometry
PositionConverter
Contributed by dangerdave
A tool to convert position data from 3D to 2D
ProjectionBuddy
Contributed by hgifford
Project images into World Position/Pref to replace textures, screens or create complex masks
PworldToTrack
Contributed by mohsin
PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.
PworldToTrack
Contributed by mohsin78612
PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.
RayDeepAO
Contributed by xmjtx
A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
Reconcile
Contributed by nikowuesti
Like Reconcile3D, but live and minimal.
reconcile3DPro
Contributed by Innders
Convert multiple 3D points to 2D tracker points really fast!
Reflection 3D
Contributed by lamakaha
Using the Environment reflection to create reflection reacting on the camera and reflected object movement and reflecting other objects in the scene
ReflectionBuddy
Contributed by hgifford
The ReflectionBuddy is used to project 2D images onto Normals, or NRef data, without the need for geo exports
RefPosProject
Contributed by rGray
Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.
Reframing_2D
Contributed by daizhongyan
Transfer 2D reposition data to a new Cam, maximizing the usage of cg render with proper framing
Render 3D
Contributed by Finley
A streamlined Scanline Renderer with more controls.
Render Tool
Contributed by Finley
Out of date
ReprojectVZ
Contributed by Cocaine
A simple but very useful tool to reproject images onto a geometry, either as a projection or a 3D stabilization, all with one single node
RotateNormals
Contributed by hakan.blomdahl
Rotate Normal data
S_Volume
Contributed by scottcoates
S_Volume_ is a 2.5D card based volume box generator that takes a read node as it's input. The gizmo outputs a scene node that can be plugged into a scanline renderer. You can also set random rotation / scaling parameters and noise based distortion that can be developed using parameters in the UI.
SceneDepthCalculator
Contributed by xmjtx
Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.
Simple Subsurface Scattering
Contributed by malu05
Create a cute, simple, subsurface scattering approximation using this node.Sub
SkyDome
Contributed by balavfx
This tool is to project Sky,with replacing match move camera and reposition it with center at sky .It also have features to position and rotate the sky along with exposure and motion blur added value .
smartprojector
Contributed by buzzie114
This Gizmo let's you do camera projections in few clicks.
smoothCam
Contributed by simorlabrasse
Smooth a given camera
SmoothCamera
Contributed by zervera
It serves to smooth camera movement
SnapAndMove_v01_MiLo
Contributed by Kirito23
Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.
SpaceTransform
Contributed by Adrian Herr
Transforms position and normal passes between camera and world space.
SSMesh
Contributed by xmjtx
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.
StereoCamera Gizmo
Contributed by Harrism99
Stereo Camera Gizmo for Nuke with simple slider controls for convergence and seperation plus additional inputs for adding geo for camera projection.
SW_CameraShake3D
Contributed by stephenwong
The SW_CameraShake3D gizmo is a Camera node with a 'CameraShake' tab that allows you to adjust the amplitude, rotation, frequency and octave in 3D space.
SW_TargetCamera
Contributed by stephenwong
SW_Target Camera
tracker2Camera2
Contributed by mrhowardjones
A quick and dirty camera tracker. Converts a single track into a 3D move.
TrackingConverter
Contributed by masahiro.teraoka
Covert 'camera tracking' to 'object tracking'
TrigoBird
Contributed by chetalvfx
Fully Controlled 3D Bird specially design for flock animation.
TX_3DRays
Contributed by Tomas
Simulate 3D volume rays.
TX_Fog
Contributed by Tomas
Create a 3D fog
Unify3DCoordinate
Contributed by xmjtx
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
UV Render
Contributed by [email protected]
Extract and manipulate easily the UV in Nuke
UVEditor
Contributed by xmjtx
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
V_3DAxis
Contributed by victorperez
3D Axis geometry for testing camera tracking / match move
V_TrackingCones
Contributed by victorperez
Cones for testing camera tracking points
VertigoCamera
Contributed by frank
Camera with vertigo controls.
Volumizer
Contributed by kero
A tool for creating fake volumetric smoke in Nuke.
vPlanarProjection
Contributed by vitek
Smart, better and faster Reconcile3D node.
W_SuperNormal
Contributed by wesheo
W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.
ZCard
Contributed by frank
extract 3D position from camera and depth channel