Bird 3D

A basic 3D bird with flap and texture control built in Nuke

Updated: 3 December 2019

Author: muzza.wood

Compatible Nuke versions: 12.0 or later

Compatibility: Linux, Mac, Windows

 

This is a basic 3D bird with flap and texture control built in Nuke.  No extra geo needed.

 

With the drop down you can pick from a few pre sets and there is a custom mode to set it up as you like.

Annotation 2019-12-01 204857

 

Playing with Random frequency and amount will help with breaking up the flap cycle 

birdUI

 

 

There are some issues you should be aware of.

- Due to the way the wing card is animated it will not motion blur.

- Trying to use the same Bird node with timeoffsets and transform geos

to make a flock will not work. Each bird will have to be its own node.

- Using in particle emitters works but they will all be the same.

- Basically time modifiers on a single instance will give you trouble

 

Have fun and enjoy

 

- Version update 1.2

  - now not locked to Nuke non commerical 

 

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