Computes the inverse 4x4 transformation matrix for 3D objects in nuke using tcl for speed.
Inverse_Axis
Updated: 2 March 2022
Author: rGray
Compatible Nuke versions: 11.0 or later
Compatibility:
This node will take the world matrix values from the input and generate an inverse 4x4 transformation matrix for use via linking the inverse matrix knob or by using the nodes output as an axis. This can be usefull for inverting a camera matrix for projections and such. Internally it only uses tcl so it is very fast and instant to calculate.