PolyCamera

renderable camera geometry

Updated: 6 February 2013

Author: frank

Compatible Nuke versions: 7.0 or later

Compatibility: Linux, Mac, Windows

This is some simple geometry that mimics the camera that is plugged into it so it can be rendered.
I am just doing some shot break downs and needed this, so thought I'd share.

I didn't bother to make this work with cameras that are parented to Axis nodes. If you need to do this, the simple workaround is to detach the camera from it's parent nodes (if any) and use a TransformGeo node under the PolyCamera, then parent that to the Axes.

 

PolyCamera 02

 

PolyCamera 01

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