Convert existing Vector Displacement Maps to desired DCC/Renderer.
VectorDisplacementConverter
Updated: 11 December 2021
Author: Bhavesh7393
Compatible Nuke versions: 11.0 or later
Compatibility: Linux, Mac, Windows
Release Notes 1.2
ZBrush (Default Export) added for World and Tangent
Vector Displacement exported from ZBrush with default settings
Release Notes 1.1
Clarisse added for World and Tangent
Vector Displacement Converter is a tool that Converts existing Vector Displacement Maps to desired DCC/Renderer.
You must have this information before doing the conversion.
- Input DCC/Renderer.
- Input Vector Displacement Type, whether It's World or Tangent.
- You don't need to know the above 2 information if you already know the ZBrush FlipAndSwitch number. In that case, just click the ZBrush FlipAndSwitch option.
Once you have this information, you are all set to use this tool. Here are the basic steps.
- Load Vector Displacement Map in Nuke with correct Colorspace.
- Connect VectorDisplacementConverter Gizmo to the map.
- Select Vector Displacement Type, which will provide the required parameters.
- For World or Tangent, define Input DCC/Renderer as per the information you have. If you are going with ZBrush FlipAndSwitch, just type out the correct number.
- Define Output DCC/Renderer you want to convert to, or ZBrush FlipAndSwitch number.
- Add a Write node and save.
Refer to this page for more information.