HSL_ColorCorrect combines Nuke’s ColorCorrect node with HSL-based saturation for more uniform, perceptual results.
It delivers clean, reliable saturation in ACES without needing separate RGB channel adjustments.
HSL ColorCorrect
First submitted: 18 November 2025
Updated: 19 November 2025
Author: Luan_KOLB
Website: https://luan_kolb.artstation.com/
Compatible Nuke versions: 16.0 or later
Compatibility: Source
HSL_ColorCorrect is an advanced grading node that combines the functionality of Nuke’s native ColorCorrect node with an HSL-based saturation model. Unlike Nuke’s default saturation method which operates in RGB space and can produce non-uniform or hue-biased results this tool performs saturation adjustments in Hue-Saturation-Lightness (HSL) space, ensuring a more perceptually uniform response across the entire image.
Because the saturation is calculated independently from the RGB channels, HSL_ColorCorrect avoids the common issue in ACES workflows where saturation boosts can disproportionately affect the red channel. This makes it significantly more reliable when working in linear or wide-gamut color spaces.
The node provides a straightforward, physically relevant saturation behaviour without requiring manual per-channel control or additional balancing nodes. It is designed to integrate seamlessly into modern pipelines, offering predictable, color-managed saturation control suitable for VFX, compositing, and color grading.
Node created with Nuke 16.0
For any suggestions, write to: [email protected]
or instagram : @luan.kolb
(Screens to explains the difference with nuke default saturation and saturation with HSL, with my node HSL_Grade, but the HSL_ColorCorrect works the same)
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