CopyBBox for deep image stream
Deep
D_DeepCopyBBox
Contributed by DeniSFX
D_DeepFromDistance
Contributed by DeniSFX
It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.
D_DeepHoldoutSmoother
Contributed by DeniSFX
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.
Deep merge by DeepRecolor
Contributed by shrimo
When standard deep merge fails
DeepBoolean
Contributed by xmjtx
DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.
DeepConstant
Contributed by lucjulien
Constant DEEP
DeepCropSoft
Contributed by WouterGilsing
A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.
DeepFilter
Contributed by xmjtx
Soften or filter deep image by similar matrix method.
DeepFromPosition
Contributed by xmjtx
Convert Position to Deep
DeepKeyMix
Contributed by lucjulien
keymix for deep
DeepOffset
Contributed by lucjulien
Offset Deep data
DeepSampleCount
Contributed by xmjtx
Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback.
DeepSer
Contributed by xmjtx
A tool to manage/remove/optimize deep samples.
DeepSlice
Contributed by lucjulien
DeepSlice use the deep channel to select a slice out of the input image.
M13_DeepPositionMask
Contributed by vincentlanger
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera
Z to Deep
Contributed by INEEDMONEY
Use ZDepth channel to make the Deep image.