Deep

D_DeepCopyBBox

Contributed by DeniSFX

CopyBBox for deep image stream

D_DeepFromDistance

Contributed by DeniSFX

It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.

D_DeepHoldoutSmoother

Contributed by DeniSFX

Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.

Deep merge by DeepRecolor

Contributed by shrimo

When standard deep merge fails

DeepBoolean

Contributed by xmjtx

DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.

DeepConstant

Contributed by lucjulien

Constant DEEP

DeepCropSoft

Contributed by WouterGilsing

A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.

DeepFilter

Contributed by xmjtx

Soften or filter deep image by similar matrix method.

DeepFromPosition

Contributed by xmjtx

Convert Position to Deep

DeepKeyMix

Contributed by lucjulien

keymix for deep

DeepOffset

Contributed by lucjulien

Offset Deep data

DeepSampleCount

Contributed by xmjtx

Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback.

DeepSer

Contributed by xmjtx

A tool to manage/remove/optimize deep samples.

DeepSlice

Contributed by lucjulien

DeepSlice use the deep channel to select a slice out of the input image.

M13_DeepPositionMask

Contributed by vincentlanger

This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera

Z to Deep

Contributed by INEEDMONEY

Use ZDepth channel to make the Deep image.

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