uv_paint

UV PAINT is a tool that translates the UV informations from a UV map directly into the xy space in the frame, in real time. Painting directly on the UV map you get the current strokes translated into the xy 2D space. In this way you can create a precise roto that will match the strokes on the UV map.

Updated: 19 October 2010

Author: angelo.perrotta

Compatible Nuke versions: 5.2 or later

Compatibility: Linux, Mac, Windows

How to: uvPaint takes only one input, the UV map.

csUVpaint_12

Once you plugged you uv map, open the properties.

csUVpaint_13

On the bottom left corner in the frame you should see a picker called "uvPicker". This is the tool to paint on the uv map. Move it whatever you want to paint on. Then press the "Draw" button to start to paint.

UVpaint_result2

Now you can simply start to move the "uvPicker" to start to draw on your uv pass. One you release the mouse you get the update in the viewer of the translated strokes in the 2D space. You can temporaly stop to paint just pressing the "Stop" button. The you start to paint again with "draw".

UVpaint_result4

UVpaint_result1

UVpaint_result3

Enjoy.

Angelo Perrotta.

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