Angular_VectorBlur

This helps us use 'VectorBlur' node for matching motion blur according to our required direction of motion blur with knob 'angle'.

Updated: 8 April 2025

Author: Josh Paul

Compatible Nuke versions: 11.0 or later

Compatibility: Linux, Windows

Angular_VectorBlur v1.0

This Gizmo is built using the VectorBlur node and includes an ‘angle’ knob that allows you to control the motion direction in a full 360 degrees, based on your requirements.

The functionality is driven by multiple equations linking the ‘u’ and ‘v’ channels through the ‘angle’ knob, making the VectorBlur node more user-friendly.

Manually adjusting motion blur in the VectorBlur node can be time-consuming and tricky, especially due to its reliance on the u and v channels. To address this, I explored how the node works and developed a way to manipulate the UV channels as needed, making manual adjustments easier when required.

This version of the node uses 16 conditional mathematical equations. I aim to simplify it further in upcoming versions.

 
 
Angular_VectorBlur v1.1
Introduced a 'mask' input, enabling use as an angular blur specifically within masked regions.
 
 
 
Angular_VectorBlur v1.2
Enhanced with optimized mathematical expressions for improved results

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