Distant Bloom

A distant bloom setup for CG renders that I have used a lot lately on a sequence of full CG film shots, to create blooms on far away edges and highlights - for instance on distant CG hills/mountains renders, to make them look more convincing and life-like. Mask it with a Roto or - a lot better - with a Z-Depth pass or a Position pass, graded and shuffled into an Alpha.

First submitted: 17 December 2025

Updated: 18 December 2025

Author: Horea Pop

Compatible Nuke versions: 16.0 or later

Compatibility: Windows

Explaining the sliders in the Gizmo:

- Channels option - the same as in other Nuke nodes

- Filter Size - the power of the Laplacian Node inside

- Threshold - the Edge Detect threshold

- Gain of the Grades inside

- Gamma of the Grades inside

- Saturation - adjusting the Saturation inside

- Convolve - the mix value for the Convolve

- Convolve Filter - the scale of the Convolve Filter

- Defocus

- Blur size applied on the Filter mask

- Mask option - the same as in other Nuke nodes

- Mix option - the same as in other Nuke nodes

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