chTriPlaner

project a seamless texture using the 'Point Position' and 'World Normal' render passes available in most 3D rendering engines.

Updated: 21 June 2018

Author: chawkes

Compatible Nuke versions: 10.0 or later

Compatibility:

The UI

ui

 

A simple clean render

prefTest clean

 

The same image with some simple grunge texture applied using chTriPlaner. In this example I rendered out a pref and an nref pass so that the texture sticks to the moving objects. Works very well, would recommend forcing those passes to be float32.

prefTest texture

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