Generate a matte from the ID and the Coverage Pass, like the Cryptomatte
Color Picker ID
Updated: 17 December 2019
Author: [email protected]
Compatible Nuke versions: 7.0 or later
Compatibility: Linux, Mac, Windows
Use this Gizmo if you want to extract a matte from your ID pass, instead of Cryptomatte
Video instructions: https://vimeo.com/227128119
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New in version 3.1:
+ Modified for Nuke 8.0
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New in version 3.0:
+ Some little fixes
+ Cleaned label of the node
+ Added Reset button
+ Added bold and italic texts
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New in version 2.0:
+ Removed button UPDATE. Now it's done automatically :)
+ More attributes to extract the correct ID in an easier way!
+ knob MIX for each ID
+ Added mask
+ Choose the channel of the Coverage Pass
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Connect input ID to the ObjectID that you rendered.
This Gizmo has 4 tabs:
- ColorPicker: select colors in your ID. Click on checkbox active to activate this Picker
- Controls: select Pick from the list and click on the UPDATE button. Here you can modify each single matte
- Coverage: if you connect a Coverage Pass (on the alpha channel), here you can tuning the Coverage
- Final Matte: adjust the final matte, all IDs together!
ColorPickerID can work with Coverage Pass, with the relative input. Coverage pass must be in the alpha channel.
Use Gizmo CoveragePass to extract this image from Arnold and RenderMan.
Video instructions: https://vimeo.com/227128119
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Special Thanks to Matteo Corbi