Merge

AEPremult

Contributed by dekekincaid

his fixes the issue when your background color is anything other then black. Just pick whatever color the guys in 3d or matte painters gave you and Walla! the funky color fringe is now gone. 1.0.2 Added an sRGB knob to do the operation in sRGB instead of linear.

Arvid_CopyMatt

Contributed by hgrock

Its Combination of copy and premult node

BBox buddy

Contributed by johnnyvfx

A simple node that can set all your Merge or Keymix nodes bounding box to (A, B, union, intersection).

Breakdown_Accordion_v01

Contributed by hugarkay

Breakdown_Accordion is a tool that can make some shot's breakdown, max layers are 20.

Cg_Merge

Contributed by drerjon

Auto compositing -Connect a CG element in 'A' input -Connect a BG plate in the 'BG' input Attribute Effects 1- Haze Effect 2- Control Colors (Balance Forgraund) 3- Re-Grain 4- Transform (Forgraund) 5- Motion Blur 6- Merge Control (Balance Background ) 7- ReTime

cm_batchonly

Contributed by cmccrowe

This is a switch that use a $gui expression to bypass process heavy nodes until render time.

cm_switch

Contributed by cmccrowe

A switch that changes color

ContactSheetAuto

Contributed by CreativeLyons

Contact Sheet that Automatically resizes according to number of inputs. Inspired by Ben McEwan's blog post.

FZ_wipe

Contributed by mrtimes

wipe transition for create breakdown in nuke

GUIorRender

Contributed by dschnee

GUI or Render - return inputs in the UI or at Render time.

L_Fuse

Contributed by Johnson322

Fuse is a replacement for the merge(over) node.

L_Icolor

Contributed by Johnson322

Icolor will apply the hue information from the A input to the B input.

L_SwitchMatte

Contributed by Johnson322

Grabs the alpha channel from the A input and premultiplies it to the B input.

MagicMerge

Contributed by rachelwyn

Merge tool which adds edge scatter and contamination to achieve a more optical effect.

MathMix_v1

Contributed by quentin.vien

Copy Merge Node using Math expression to drive the mix. (Random, Noise, Sin, Triangle, Square, Sawtooth, Bounce, Blip, Sineblip)

MergeWrap

Contributed by chuthmac

Just a Merge Node with a built in Light Wrap

MM_MergeClips

Contributed by M-Mamdouh

Automatically Merges different clips to be one clip with full control for each clip.

mtEdgeMix

Contributed by MiguelT

Allows you to mix the edge of a target element with a BG element.

npremult

Contributed by chetalvfx

It may sometime happen that you render your scene with some colored background. With this kind of image there is always an issue with edge while doing pre-multiplication. Through this Gizmo you can easily deal with this kind of problem.

pixelate transition

Contributed by elbetored

pixelate transition

Rack Defocus

Contributed by julesvm

A rack defocus between FG and BG with highlight blooming and merge controls

RGB_light

Contributed by chetalvfx

RGB_light gizmo provides facility to Compose RGB light pass (directIrradiance) to Diffuse pass.

RGBAMerge

Contributed by SuperU

A handy tool for those who want to isolate or combine multi matte and ID passes channels quickly. Has also been updated with the feature to select the desired merge operation.

SK_Merge

Contributed by seankalra

Merge node with an option to input the first and last frame to have it on.

SoftMerge

Contributed by guialgigu

A Merge node that offers an edge transition function (fade) along the A & B contact point. Its function is to avoid a hard edge on those operations that typically output it (e.g. max, min, etc.).

Stoplight

Contributed by jbills

A simple switch node that changes color from green to red as it's switched from 0 to 1.

T_OverStack

Contributed by PetarBG

Stack merges with an 'over' operation to create better looking thicker smoke.

TNT_MaskAll

Contributed by tinitron

Simple Gizmo to mask, stencil, in or out ALL channels of a stream with a selected channel

Ultimerge

Contributed by TaranS

A merge node with added integration options.

No tools match your filter criteria.