Relight a CG render with another CG render. No geo needed.
Emission
Updated: 23 January 2023
Author: nikowuesti
Compatible Nuke versions: 11.0 or later
Compatibility: Linux, Mac, Windows
Emission v1.2
Relight a CG render with another CG render. No geo needed.
If you have a rendering, that should emit light to your scene, but you have no interactive light pass, there is not all hope lost. If you can manage to get your hands on a rendering of your environment, for example by using a Lidar scan + ScanlineRender, you can then use 'Emission' to emit light from your FX or CG element ONTO your environment. Just have a look:
Light source with PWorld and ZDepth; Environment with PWorld and Normals:
Updated to v1.2 (2023-01-22):
- Added mask input and mix slider
- Added checkbox to toggle background between black or environment input
Released v1.1 (2023-01-15)