in_InverseSTMap

A simple and fast solution to Unwarp to UV space your CG render

Updated: 10 December 2014

Author: lookin

Compatible Nuke versions: 6.3 or later

Compatibility: Linux, Mac, Windows

The Gizmo use a simple PositionToPoint node to redistribute each pixel in his UV space position.

Works as the nuke default STMap but does exactly the opposite.

 

Can be used in many different ways.

I found it very usefull especially for reference to know where to draw a roto in uv space to be then distorted via STMap to mask a particular area of your CG render.

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