Using Merge Arithmetic to Correct Uneven Greenscreens

Assuming that a greenscreen was unevenly lit – a fairly common problem - the basic concept of this approach is to determine the pixel-by-pixel difference between the greenscreen you have and the greenscreen you wish you had, and then to apply a pixel-by-pixel correction using Merge node arithmetic.

Updated: 8 March 2025

Author: GPStuart

Compatible Nuke versions: 11.0 or later

Compatibility:

USING MERGE ARITHMETIC TO CORRECT UNEVEN GREENSCREENS (OR BLUESCREENS, OR WHATEVER…) Assuming that a greenscreen was unevenly lit – a fairly common problem - the basic concept of this approach is to determine the pixel-by-pixel difference between the greenscreen you have and the greenscreen you wish you had, and then to apply a pixel-by-pixel correction using Merge node arithmetic.

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