3D

3D Histogram

Contributed by CunninglySlyFox

Generates a 3d Histogram from input.

ABCReadGeo

Contributed by iva.busquets

An Alembic geometry reader for Nuke

cloudlightOSXN606

Contributed by hassanvfx

This plugin creates a 3D geometry could from a color and point pass, and then allow to light and render using buil-in Nuke functions. Aditionally luma could be used insted of point pass.

cloudlightOSXN606

Contributed by hassanvfx

oficial paper : http://goo.gl/SF0HA 2Plugins CloudLight> Create a 3D geometry cloud based in a point pass, to allow lighting and rendering with built-in lights and scanline. Also could use luma information on 2D footage as depth map information. CloudPhong > Same as Phong but picks the vertex color attribute to calculate the current surface color.

Dynamics

Contributed by notworking

Rigid and soft body simulation

G_Relight_v1_0

Contributed by kgaurav

Nuke relight node refined

Geometry Tools

Contributed by notworking

A suite of plugins for creating and manipulating geometry.

GeoPoints

Contributed by iva.busquets

Quickly snap an Axis or a Card to a geometry vertex

GeoTracker Trial

Contributed by belovrv

GeoTracker is a lightweight Nuke plugin for the model-based single view object and camera tracking

MaxNuker2v4_ for_max2017-2022

Contributed by n6vfx9

Maxnuker for 3ds max - Nuke Visit http://n6vfx9.com and try workflow product 'Maxnuker' for faster production renderings. Download all versions -> http://n6vfx9.com/#UserDownload

NormalMat

Contributed by Eyal

Normal map

NT CopyOp

Contributed by nhatphong.tran

This DSO copies arbitrary vertex/point vector attributes from one geometry to another (i.e. for UV referencing).

PinTool

Contributed by belovrv

PinTool is a lightweight tool that helps you to fit a 3D-object into a scene

Position2Points

Contributed by sebastian

Displays points from a position pass.

ReadRiggedGeo

Contributed by belovrv

ReadRiggedGeo is a Nuke plugin for loading skeleton-based deformable models and manipulating skeletal animation

ReflectionCard

Contributed by jonathan

A textured rectangular card (is really a light) that appears in specular reflections.

ReflectMat

Contributed by jonathan

ReflectMat produces reflections from lights without falloff. Supports layered lights and light sphere simulation.

ReliefMapping

Contributed by jonathan

Fake per-pixel displacement using relief mapping algorithms.

StickyProject

Contributed by iva.busquets

StickyProject makes a 'frozen' projection on a given frame, and assigns UVs to each vertex so the texture will 'stick' to animated geometry from there on.

TransformUV

Contributed by Eyal

transform a geometry's uv set

Two Face Material

Contributed by Eyal

3d shader for double sided material

UVTile

Contributed by jonathan

Shader that modifies uv mapping at render time. Supports the notion of a uv tile.

VectorfieldGeo

Contributed by jonathan

Visualize a 3D LUT - samples a CMSTestPattern image and converts it into 3D geometry.

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