Generates a 3d Histogram from input.
3D
3D Histogram
Contributed by CunninglySlyFox
ABCReadGeo
Contributed by iva.busquets
An Alembic geometry reader for Nuke
cloudlightOSXN606
Contributed by hassanvfx
This plugin creates a 3D geometry could from a color and point pass, and then allow to light and render using buil-in Nuke functions. Aditionally luma could be used insted of point pass.
cloudlightOSXN606
Contributed by hassanvfx
oficial paper : http://goo.gl/SF0HA 2Plugins CloudLight> Create a 3D geometry cloud based in a point pass, to allow lighting and rendering with built-in lights and scanline. Also could use luma information on 2D footage as depth map information. CloudPhong > Same as Phong but picks the vertex color attribute to calculate the current surface color.
Dynamics
Contributed by notworking
Rigid and soft body simulation
G_Relight_v1_0
Contributed by kgaurav
Nuke relight node refined
Geometry Tools
Contributed by notworking
A suite of plugins for creating and manipulating geometry.
GeoPoints
Contributed by iva.busquets
Quickly snap an Axis or a Card to a geometry vertex
GeoTracker Trial
Contributed by belovrv
GeoTracker is a lightweight Nuke plugin for the model-based single view object and camera tracking
MaxNuker2v4_ for_max2017-2022
Contributed by n6vfx9
Maxnuker for 3ds max - Nuke Visit http://n6vfx9.com and try workflow product 'Maxnuker' for faster production renderings. Download all versions -> http://n6vfx9.com/#UserDownload
NormalMat
Contributed by Eyal
Normal map
NT CopyOp
Contributed by nhatphong.tran
This DSO copies arbitrary vertex/point vector attributes from one geometry to another (i.e. for UV referencing).
PinTool
Contributed by belovrv
PinTool is a lightweight tool that helps you to fit a 3D-object into a scene
Position2Points
Contributed by sebastian
Displays points from a position pass.
ReadRiggedGeo
Contributed by belovrv
ReadRiggedGeo is a Nuke plugin for loading skeleton-based deformable models and manipulating skeletal animation
ReflectionCard
Contributed by jonathan
A textured rectangular card (is really a light) that appears in specular reflections.
ReflectMat
Contributed by jonathan
ReflectMat produces reflections from lights without falloff. Supports layered lights and light sphere simulation.
ReliefMapping
Contributed by jonathan
Fake per-pixel displacement using relief mapping algorithms.
StickyProject
Contributed by iva.busquets
StickyProject makes a 'frozen' projection on a given frame, and assigns UVs to each vertex so the texture will 'stick' to animated geometry from there on.
TransformUV
Contributed by Eyal
transform a geometry's uv set
Two Face Material
Contributed by Eyal
3d shader for double sided material
UVTile
Contributed by jonathan
Shader that modifies uv mapping at render time. Supports the notion of a uv tile.
VectorfieldGeo
Contributed by jonathan
Visualize a 3D LUT - samples a CMSTestPattern image and converts it into 3D geometry.