Generates a 3d Histogram from input.
3D
3D Histogram
Contributed by Bryan Dunkley
ABCReadGeo
Contributed by Ivan Busquets
An Alembic geometry reader for Nuke
cloudlightOSXN606
Contributed by hassan uriostegui
This plugin creates a 3D geometry could from a color and point pass, and then allow to light and render using buil-in Nuke functions. Aditionally luma could be used insted of point pass.
cloudlightOSXN606
Contributed by hassan uriostegui
oficial paper : http://goo.gl/SF0HA 2Plugins CloudLight> Create a 3D geometry cloud based in a point pass, to allow lighting and rendering with built-in lights and scanline. Also could use luma information on 2D footage as depth map information. CloudPhong > Same as Phong but picks the vertex color attribute to calculate the current surface color.
Dynamics
Contributed by F. Munch
Rigid and soft body simulation
G_Relight_v1_0
Contributed by Gaurav Jaiswal
Nuke relight node refined
Geometry Tools
Contributed by F. Munch
A suite of plugins for creating and manipulating geometry.
GeoPoints
Contributed by Ivan Busquets
Quickly snap an Axis or a Card to a geometry vertex
GeoTracker Trial
Contributed by Keen Tools
GeoTracker is a lightweight Nuke plugin for the model-based single view object and camera tracking
MaxNuker2v4_ for_max2017-2022
Contributed by n6vfx9 Software
Maxnuker for 3ds max - Nuke Visit http://n6vfx9.com and try workflow product 'Maxnuker' for faster production renderings. Download all versions -> http://n6vfx9.com/#UserDownload
NormalMat
Contributed by Eyal Shirazi
Normal map
NT CopyOp
Contributed by Nhat Phong Tran
This DSO copies arbitrary vertex/point vector attributes from one geometry to another (i.e. for UV referencing).
PinTool
Contributed by Keen Tools
PinTool is a lightweight tool that helps you to fit a 3D-object into a scene
Position2Points
Contributed by Sebastian Elsner
Displays points from a position pass.
ReadRiggedGeo
Contributed by Keen Tools
ReadRiggedGeo is a Nuke plugin for loading skeleton-based deformable models and manipulating skeletal animation
ReflectionCard
Contributed by Jonathan Egstad
A textured rectangular card (is really a light) that appears in specular reflections.
ReflectMat
Contributed by Jonathan Egstad
ReflectMat produces reflections from lights without falloff. Supports layered lights and light sphere simulation.
ReliefMapping
Contributed by Jonathan Egstad
Fake per-pixel displacement using relief mapping algorithms.
StickyProject
Contributed by Ivan Busquets
StickyProject makes a 'frozen' projection on a given frame, and assigns UVs to each vertex so the texture will 'stick' to animated geometry from there on.
TransformUV
Contributed by Eyal Shirazi
transform a geometry's uv set
Two Face Material
Contributed by Eyal Shirazi
3d shader for double sided material
UVTile
Contributed by Jonathan Egstad
Shader that modifies uv mapping at render time. Supports the notion of a uv tile.
VectorfieldGeo
Contributed by Jonathan Egstad
Visualize a 3D LUT - samples a CMSTestPattern image and converts it into 3D geometry.