Dynamics

Rigid and soft body simulation

Updated: 10 December 2012

Author: notworking

Compatible Nuke versions: 6.3 or later

Compatibility: Linux 32, Linux 64, Mac 64, Windows 64

Dynamics includes rigid and soft body simulation

soft

  • Integration with Particles to trigger emission when objects collide or simulate geometry emitted from a stream.
  • particles
  • Realtime playback can be achieved with a large amount of objects (30,000 for example).
  • dense
  • Assign mass or density so objects have mass relative to their size
  • Vary mass/density over incoming objects for subtle motion differences
  • fracture
  • Implicit shape detection/creation for native Nuke Cube, Sphere, and Cylinder
  • Box, Ellipsoid, Cylinder, Cone, and Capsule proxy types
  • Simulate deforming objects
  • Concave objects
  • concave
  • Point, hinge, and spring constraints
  • All properties for objects are animatable
  • Very limited testing shows about 1.5x faster than J_mullet

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