Rigid and soft body simulation
Dynamics
Updated: 10 December 2012
Author: notworking
Compatible Nuke versions: 6.3 or later
Compatibility: Linux 32, Linux 64, Mac 64, Windows 64
Dynamics includes rigid and soft body simulation
- Integration with Particles to trigger emission when objects collide or simulate geometry emitted from a stream.
- Realtime playback can be achieved with a large amount of objects (30,000 for example).
- Assign mass or density so objects have mass relative to their size
- Vary mass/density over incoming objects for subtle motion differences
- Implicit shape detection/creation for native Nuke Cube, Sphere, and Cylinder
- Box, Ellipsoid, Cylinder, Cone, and Capsule proxy types
- Simulate deforming objects
- Concave objects
- Point, hinge, and spring constraints
- All properties for objects are animatable
- Very limited testing shows about 1.5x faster than J_mullet



