CGFMirror performs an algorithm of horizontal mirrored reflection.
Filter
CGFMirror
Contributed by max kharenko
Detail
Contributed by Ben Pierre
Detail performs a localized histogram equalize. Enhancing detail that is almost imperceptible.
Dithering
Contributed by Eyal Shirazi
Dither a single channel
ExpandDT
Contributed by Eyal Shirazi
fast erode / dilate filter
Fast Median
Contributed by Mark Spindler
Performs the same filter as Nuke's own Median node, but in a much shorter render time.
hpFloodFill
Contributed by Hendrik Proosa
hpFloodFill plugin floods alpha channel of input image based on seed from mask and/or position input. It produces binary mask of flooded area, which can in turn be used for masking original alpha.
IRank
Contributed by Ben Pierre
IRank is similar to Rank but takes 3 images. 1 The image to be filtered. 2 An image (channel) that controls the returned Rank (ErodeDilate) of the pixel within the filter. 3 An image (channel) that controls the Radius of the filter (0.0-->1.0 * size)
ISmooth
Contributed by Ben Pierre
ISmooth Adaptive blur, using a secondary image (channel) to control which pixels are chosen to Smooth together. (eg: R,G,B,A or insert a ColourSpace node and use H,S,V,L,X,Y,Z,etc..)
LevelSetDT
Contributed by Eyal Shirazi
image filter level set
MM_Tools
Contributed by Mohamed Mamdouh
Simple Nuke gizmos and scripts for easier compositing by Mohamed Mamdouh.
NormalMap
Contributed by Jonathan Egstad
Creates a normal vector per-pixel from a monochrome input image (depth map.)
PixelTwitch
Contributed by Simon Jokuschies
Break up a pixel structure by a given amount. Works on a pixel by pixel basis or on full scanlines.
Rank
Contributed by frank admin
Rank filter is a more advanced ErodeDilate.
Rank
Contributed by Ben Pierre
Rank filter is a more advanced ErodeDilate.
Smaa
Contributed by Jeremy Retailleau
SMAA Antialiasing filter plugin for Nuke using Blink API
Smooth
Contributed by Ben Pierre
Smooth.. Adaptive localized blur. Smooths out similar coloured areas, retains edges and areas of higher contrast.
SoftEdgeDetect
Contributed by Ben Pierre
Soft Edge Detect by means of Standard Deviation
SSAO
Contributed by Sebastian Elsner
Plugin to create a screen space ambient occlusion pass.
SSAOP
Contributed by Andreas Opferkuch
Renders ambient occlusion based on world position and normal passes. (And camera, optionally)