Filter

CGFMirror

Contributed by max_cgf

CGFMirror performs an algorithm of horizontal mirrored reflection.

Detail

Contributed by benpierre

Detail performs a localized histogram equalize. Enhancing detail that is almost imperceptible.

Dithering

Contributed by Eyal

Dither a single channel

ExpandDT

Contributed by Eyal

fast erode / dilate filter

Fast Median

Contributed by Mark

Performs the same filter as Nuke's own Median node, but in a much shorter render time.

hpFloodFill

Contributed by hendrik

hpFloodFill plugin floods alpha channel of input image based on seed from mask and/or position input. It produces binary mask of flooded area, which can in turn be used for masking original alpha.

IRank

Contributed by benpierre

IRank is similar to Rank but takes 3 images. 1 The image to be filtered. 2 An image (channel) that controls the returned Rank (ErodeDilate) of the pixel within the filter. 3 An image (channel) that controls the Radius of the filter (0.0-->1.0 * size)

ISmooth

Contributed by benpierre

ISmooth Adaptive blur, using a secondary image (channel) to control which pixels are chosen to Smooth together. (eg: R,G,B,A or insert a ColourSpace node and use H,S,V,L,X,Y,Z,etc..)

LevelSetDT

Contributed by Eyal

image filter level set

MM_Tools

Contributed by M-Mamdouh

Simple Nuke gizmos and scripts for easier compositing by Mohamed Mamdouh.

NormalMap

Contributed by jonathan

Creates a normal vector per-pixel from a monochrome input image (depth map.)

PixelTwitch

Contributed by leafpictures

Break up a pixel structure by a given amount. Works on a pixel by pixel basis or on full scanlines.

Rank

Contributed by frankadmin

Rank filter is a more advanced ErodeDilate.

Rank

Contributed by benpierre

Rank filter is a more advanced ErodeDilate.

Smaa

Contributed by buddly

SMAA Antialiasing filter plugin for Nuke using Blink API

Smooth

Contributed by benpierre

Smooth.. Adaptive localized blur. Smooths out similar coloured areas, retains edges and areas of higher contrast.

SoftEdgeDetect

Contributed by benpierre

Soft Edge Detect by means of Standard Deviation

SSAO

Contributed by sebastian

Plugin to create a screen space ambient occlusion pass.

SSAOP

Contributed by sh4dow

Renders ambient occlusion based on world position and normal passes. (And camera, optionally)

No tools match your filter criteria.