Aton is Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.
ATON
Updated: 14 February 2017
Author: Sosoyan
Compatible Nuke versions: 9.0 or later
Compatibility: Linux 64, Mac 64, Windows 64
1.2.0 Release notes
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Cinema 4D support: Initial support for C4DtoA includes the following
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- Multi frame IPR with AOVs
- Render region with overscan
- Feature Overrides
- Live Camera
- Sequence Rendering
Please note that it requires C4DtoA v1.6.0 or higher. -
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Added Nuke 10.5 support
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Dockable UI in Maya: By default Aton UI in Maya is now docked at right corner.
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Stability improvements and bug fixes
How to install
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Install for Nuke
- Copy aton.dll(.dylib, .so) from Bin folder to $NUKE_PATH
for example C:\Users\YourName\.nuke
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In your init.py add the following
nuke.load('aton')
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In your menu.py add the following
import nuke mainToolBar = nuke.toolbar('Nodes') m = mainToolBar.addMenu('Menu') m.addCommand('Aton', 'nuke.createNode(\'Aton\')')
- Copy aton.dll(.dylib, .so) from Bin folder to $NUKE_PATH
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Install for Arnold
- Copy driver_aton.dll(.dylib, .so) to $ARNOLD_PLUGIN_PATH
For example C:\solidangle\mtoadeploy\2017\shaders
- Copy driver_aton.dll(.dylib, .so) to $ARNOLD_PLUGIN_PATH
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Install for Maya
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Copy aton_maya.py to Maya's scripts folder.
For example C:\Users\YourName\Documents\maya\scripts
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Install for Cinema 4D
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Copy aton_c4d.pyp and aton_icon.png to C4D's plugins folder.
For example C:\Program Files\MAXON\CINEMA 4D R18\plugins
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Binaries are compiled against Nuke 9.0v8/10.0v1 and Arnold 4.2.8.0 on Windows 7, OSX 10.11, CentOS 7 GCC 4.1.2
New BSD License