An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.
3D
animatedSnap3D
Contributed by Ivan Busquets
Axis_My
Contributed by Alexey Kuchinski
Axis node with noise control
Camera, Scene & ScanlineRender
Contributed by Matt Leonard
Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)
CameraBake
Contributed by Jaime Fuerte
Bake any Camera Animation and create a new one cleaner.
Card to Tracker
Contributed by adam smith
Creates a tracker node (Nuke 7+) from selected 3d card
CardInFrustum
Contributed by Max van Leeuwen
Make a card that is oriented towards the selected camera node, and fit it in its frustum. Can be expression-linked, or placed on one frame.
cardsFromCamPath
Contributed by Vincent Langer
a little python script which creates cards at the position of a moving camera. Also adds a distance expression so that the cards can fade in and out at a specific distance.
Center Pivot 3D
Contributed by Frederic Freund
automatically centres the pivot point of 3D geometry
CopyCamForProj
Contributed by Marco Leone
create a Projection Camera connected by expression to the original Camera, and a slider to control the frame from where you are projecting
cubicProjection
Contributed by Elias Ericsson Rydberg
Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.
cubicTiles
Contributed by Elias Ericsson Rydberg
Render your nuke scene as 6 cubic tiles in a efficient fashion
Cyclo
Contributed by Makis Stergiou
Creates a panoramic image out of live footage frames (or just simple coverage maps). Needs a moving camera as input.
DuplicateGeometry
Contributed by Adrian Heinzel
This script creates some 3D transform nodes for a 3D geometry and a control node.
imagePlaneHelper
Contributed by Simon Moreau
Create quickly a maya like Image Plane
importFbxCamera
Contributed by satheesh R
Import fbx camera script will add a camera node and import the camera data from the fbx file based on selected "ReadGeo" node.
localAxis
Contributed by Howard Jones
Creates a local transform/ axis to move a camera or geo along its local co-ordinates
locatorScaleinMaya
Contributed by Eberhard Hasche
short python script fur using in maya to scale the imported Nuke locators without offsetting the position
Locometry
Contributed by Kim Ranzani
Snap geometries to vertices. add Locometry.py to your .nuke folder add import Locometry to your menu.py
nuke_card_machine
Contributed by Falk Hofmann
Place cards based on World Position.
Projection_3D
Contributed by satish rekapalli
3d projection setup
projectionCam
Contributed by John Stewart
Creates a projection camera with a dynamic label and ability to change the frame your projecting on.
Retime Camera
Contributed by Mark Justison
Retime Camera node from OFlow or Kronos node.
RotoMaya
Contributed by Aleksandr Pustika
Maya tool for creating quick rough masks (Bezier), Axis, Transform, Tracker nodes for Nuke
sChangePivot
Contributed by Aleš Ushakou
A tool that allows you to change the pivot point, while taking into account the rotation of the geometry
SourceGeoFolder
Contributed by lucien Fostier
Import all the geo contained in a specified folder
U.R.A. - (Universal Render Adjuster) (URA)
Contributed by Phil Prates
A universal toolset for breaking out and adjusting CG renders from any render engine inside The Foundry's Nuke.