Put on Render all write node at once and chill untill it renders all without rendering each node one by one.
Render
All_write_node_render_at_once
Contributed by vyomsince1999
arnold_aovs_comp
Contributed by agocape
It’s a tool to help artists create a template to break the AOVs for arnold.
AutoQT(multi QuickTime movie renderer)
Contributed by mohanpugaz
This script makes easy to render quicktime movie for a bunch of shots.
Autoshutdown
Contributed by mohanpugaz
This Script Shutdowns the computer after render completed
batch_convertor_vol_01
Contributed by kgaurav
Use this script for batch conversion in nuke.
bgNukes
Contributed by tim.bowman
Launch background renders from the Nuke GUI
bi_phaseRender
Contributed by borisignjatovic
Phase render script lets you create easy wip setups. It is perfect tool for crafting work in progress or 'how it's made' renders from your script tree.
breakdown
Contributed by leafpictures
Breakdown is a nuke panel plugin with which you can create breakdowns of your nuke scripts in just a few seconds - pretty useful for creating your reel.
CheckOutputPath
Contributed by jansensander
This script allows you to render to a not yet existing path. It runs a check and if the path doesn't exist it creates the folder structure for you.
cmdExecute
Contributed by jeangjenq
Simple pop up interface to execute a node with terminal.
CmdLineRender
Contributed by philhub
Python script to create windows Batch file that launches Nuke renders by command line
creat_write_frome_read_v01
Contributed by nathandeva26895
This simple script creates write node from read node properties of format and color space
Create_JPG_Write_Node
Contributed by adrian.heinzel
This is a hotkey script which creates a jpg write node.
ErrorToDeadline_V2
Contributed by binzbnuke
This tool will detecting the error of upstream node of writenode selected to Deadline (这个脚本会检测提交到Deadline渲染时的错误)
Exr Merge - Ztools
Contributed by zabander
You can merge read nodes into a single open exr file as channels quickly, forget about joining nodes with shuffle one by one. This tool will do it automatically.
FootageConverter
Contributed by adrian.heinzel
A script which converts footage in nuke.
GPU OnOff - Turn gpu On or Off in all gpu accelerated nodes
Contributed by kogukas
Useful for CPU rendering users, who are tired of GPU glitches, produced on CPU machines
im_dontRenderNodes
Contributed by Badger
Add nodes and make them not-renderable by adding 'dr_' in front of the name. Useful for charts, text nodes, etc.
Km_Rendering_Finished
Contributed by webtem
This tool shows a Notification with some tools after a Nuke render finished
LauBatchRender
Contributed by sgtlau
Create .bat scripts to render your comp. Choose if you want render in Single, Cue or Parallel.
localoRender
Contributed by liam.c
A better replacement for the native Render dialog for Write nodes.
Multi frames render
Contributed by UmeSiyah
A script for launche multi instance of nuke render with split frame range for each one.
Nuke2Backburner
Contributed by thorsten
Submit renderjobs to your backburner Farm. Initially developed by Sebastian Elsner @ RiseFX. Modified by Thorsten Kaufmann. See the Tutorial here on nukepedia for instructions!
proxyTools
Contributed by mybikeislost
tool to help set up proxy creation and image sequence conversion
Qube job submitter
Contributed by hugo
This script will let you submit jobs to the Qube render manager directly from Nuke
ReadFromWrite
Contributed by Satya05
ReadFromWrite automatically imports your current render from selected write node as soon as render is finished.
RecentRenders
Contributed by rameshbabuvfx
The RecentRedners tool displays all recently rendered shots.
RememberToSave
Contributed by malkuth
Remember To Save!!!!!! (BETA version)
Render and Save Script
Contributed by ravi79
In this code, a new directory called 'rendered_script' will be created within the output folder, and the Nuke script will be saved in that directory as a separate file with the same name. The code handles the creation of the directory if it doesn't exist. Please replace the previous code with this in your menu.py file. The 'Render and Save Script' button will now save the Nuke script as a separate file in the 'rendered_script' directory within the output folder.
Render Control
Contributed by giorgiopitino
Render Control lets you keep your script responsive while working with disabled nodes or low samples settings.
renderInc
Contributed by leafpictures
render out frame range with increment steps. Good for checking the overall animation of the comp without having to render every frame, so you'll get faster feedback.
Renderlist
Contributed by FeedMeCheese
A Python tool for queuing renders on a single workstation
RenderMultiFrame
Contributed by Kategari
RenderMultiFrame script splits frame ranges across parallel jobs for efficient, multi-threaded rendering in Nuke, ideal for complex scenes and workflows.
RenderNode
Contributed by ferrarif545
Accompanying init.py script for the RenderNode.
RenderQueue
Contributed by JakobSteffensen
This little python script will sequenctially pickup and render files put into a Queue folder. Is very small and does very little but that just means its easy to tweak...
RenderThreads
Contributed by timmwagener
Easy per-frame multithreaded command-line rendering for Nuke
Royal Render Submitter
Contributed by mushu
Simple yet effective bit of python code to submit nuke scripts to royal render.
Save Frame
Contributed by dubiella
Save Frame is a simple script to save the current frame to a file.
send2ps
Contributed by diogoadmin
Sends the current frame to Photoshop and renders one if necessary.
send2Qmaster
Contributed by ygorcwb
Sends the current script to Apple Qmaster
Send2Rush
Contributed by johnc
Launched Rush Submit Gui from menu Sends the current script to the RUSH Submit GUI
Send2Rush_v2
Contributed by milesl
An update to John Cairns' Send2Rush script.
skip existing renders
Contributed by DBB
This is a Nuke 11 updated version of a script by Jep Hill (tested on windows). v2.2 - Updated to work on Nuke 11 v2.1 - This updates the default 'render selected' behavior to render all write nodes in the selection and ignore the others (rather than fail). v2.1 - Now works properly with EXRs when autocrop is selected. (Hat tip to Marty Blumen for finding this bug) v2.0 - Now adds very efficient and selective output directory verification and creation to interactive and background renders. v1.0 - 'skip existing frames' functionality only works for interactive renders still however, the dialoge box behavior has been improved so it won't show as an option for background renders.
skip existing renders
Contributed by jph
Now adds very efficient and selective output directory verification and creation to interactive and background renders. "skip existing frames" functionality only works for interactive renders still however, the dialoge box behavior has been improved so it won't show as an option for background renders.
skip existing renders
Contributed by jph
v2.1 - This updates the default "render selected" behavior to render all write nodes in the selection and ignore the others (rather than fail). v 2.1 - Now works properly with EXRs when autocrop is selected. (Hat tip to Marty Blumen for finding this bug) v2.0 - Now adds very efficient and selective output directory verification and creation to interactive and background renders. v1.0 - "skip existing frames" functionality only works for interactive renders still however, the dialoge box behavior has been improved so it won't show as an option for background renders.
snapShot
Contributed by satheesh
snapShot render your current frames result (which ever your seeing your viewer) as a .jpg file and re-load it automatically. Its using your scripts name, version and your current nodes ( means selected node) name. Updated with new icon and custom input gizmo. Place the image gizmo, icon and snapShot.py on your custom nuke DIR. Replace menu.py line to make it work.
stereoRender
Contributed by satheesh
Automtically create left and right view with write nodes.
thumbnailExporter
Contributed by leafpictures
create thumbnails out selected read nodes.
Tractor for Nuke
Contributed by [email protected]
Quick interface to manage your Pixar Tractor renders directly in Nuke
WRITE_PATH_AUTOMATICALLY_MOV_AND_EXR
Contributed by vyomsince1999
Automatically set render path in your selected write node. Note : Always try to render with this format ' shotname_version.%04d.exr ' as the script will not work properly if it has an underscore ' shotname_version_%04d.exr '
writeChecker
Contributed by insomniajohn
A Nuke panel that displays all write nodes in a script with options to enable and disable specific ones as well as enabling or disabling all write nodes.
writeLauncher
Contributed by simorlabrasse
Allows you to launch several renders one after the other even if they are not from the same script
writeQ
Contributed by dfxoutlaw
Multi-Shot Render Script - Poor Man's Render Farm
Ym PlayRV
Contributed by mat_uno
PlayRV helps to playback with RV.