Multi-Shot Render Script - Poor Man's Render Farm
writeQ
Updated: 27 October 2012
Author: dfxoutlaw
Compatible Nuke versions: 6.3 or later
Compatibility: Windows
writeQ v01
1. Define this function in Nuke
2. Select all the write nodes you would like to render
3. type " writeQ() " in nukes script editor and watch it go.
Tested in 6.3v3 64 bit
Function for nuke that solves a unique problem of
allowing the user to render multiple write nodes with different
frame ranges in an enviroment without a render farm &
plugins that will not work/render through commandline batch rendering.
To be candid it is designed to be a poor man's render farm.
The script returns the selected write nodes connected frame range
and sets it to limit that render range. Sets the write node to
render. Then pauses and renders the next write node if any
exist.
So multiple write nodes can be selected and set to render at
once without having to worry about setting individual frame ranges,
on to of also helping to work around some bugs nuke has in
earlier versions with rendering multiple writes with different ranges.
More features and improvements to come!!
email feature suggestions to [email protected]
Thanks!
J.A.Mitchell
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/.