Despill and chroma keying blinkscript-based gizmo, with image-based input options and capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones.
Blinkscript based 4x4 ColorMatrix node.
Blinkscript-based live version of CurveTool with additional features like custom and weighted alphas or direct deflickering.
Colour keyer written in Blink, with options to key “Hue”, or “Chroma + Luma”.
It simulates a point light from an image with Normal and Point Position layers.
A Blink script that will generate the inverse of a 3D LUT, assuming a CMSTestPattern-style image input.
A Blink script that will apply 3D LUT, represented using a CMSTestPattern-style image input.
A Blink script that will recover a 3D LUT by comparing two images.
A Blink script that will combine the results of two 3D LUTs generated by LUTRecover to produce a better result.
Code intended for the BlinkScript soft-effect to allow additive blending on clips/tracks on the Nuke Studio timeline.