This gizmo unwraps an image along a UV space. In practical terms it allows you to draw something on top of a frame and convert it to a texture that can be remapped using the STMap along a whole animation. The gizmo contains a BlinkScript node that implements the computation kernel on the GPU.
4D Noise Generator (Based on image values)
Draws lines that can be dashed, animated and customised.
Generates a waveform graph from an input image.
Convert 3D data passes. Included P2N (PositionToNormal), P2Z (PositionToDepth), Z2N (DepthToNormal), Z2P (DepthToPosition), and Ncam2Nscr (Normal camera to Normal screen space), and ConvertPNZ (self conversion)
A replica of the after effects beam effect. Fires a beam from A to B with 3D perspective
a zoomable Mandelbrot fractal
Generated painterly brushstroke particle effect using world position.
Simple and easy to use Blink Script node that generates a DOTS pattern.