Draw
RSS
8.84 Kb
Simple and easy to use Blink Script node that generates a DOTS pattern.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
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3.83 Kb
This gizmo unwraps an image along a UV space. In practical terms it allows you to draw something on top of a frame and convert it to a texture that can be remapped using the STMap along a whole animation. The gizmo contains a BlinkScript node that implements the computation kernel on the GPU.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
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A replica of the after effects beam effect. Fires a beam from A to B with 3D perspective
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18.92 Kb
Draws lines that can be dashed, animated and customised.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
43,303.60 Kb
Generated painterly brushstroke particle effect using world position.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
7.21 Kb
Generates a waveform graph from an input image.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
80.00 Kb
Convert 3D data passes. Included P2N (PositionToNormal), P2Z (PositionToDepth), Z2N (DepthToNormal), Z2P (DepthToPosition), and Ncam2Nscr (Normal camera to Normal screen space), and ConvertPNZ (self conversion)
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)