A method to restore antialiased edges damaged by image filtering
This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.
A simple rank filter operation created in blink
Repeat and stretch pixels to create digital glitch effects.
Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
Fast approximation of the Median usable on large areas